/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = "Lands/StratosCityB.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,ShoppingPresence)
  
CornerAX = 0
CornerAY = 16
CornerBX = 984
CornerBY = 888 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,16,SuperBlock)
CornerAX = 384
CornerAY = 352
CornerBX = 568
CornerBY = 472 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(384,352,SuperBlock)
CornerAX = 752
CornerAY = 304
CornerBX = 776
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(752,304,SuperBlock)
CornerAX = 200
CornerAY = 328
CornerBX = 224
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(200,328,SuperBlock)
CornerAX = 448
CornerAY = 680
CornerBX = 456
CornerBY = 768 
z = 0
zHeight = 56
TexNo = 28
Switch = 0
instance_create(448,680,SuperBlock)
CornerAX = 496
CornerAY = 680
CornerBX = 504
CornerBY = 768 
z = 0
zHeight = 56
TexNo = 28
Switch = 0
instance_create(496,680,SuperBlock)
CornerAX = 464
CornerAY = 696
CornerBX = 488
CornerBY = 872 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(464,696,SuperBlock)
CornerAX = 448
CornerAY = 680
CornerBX = 504
CornerBY = 696 
z = 56
zHeight = 72
TexNo = 28
Switch = 0
instance_create(448,680,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 888 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 704
CornerBX = 984
CornerBY = 888 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(0,704,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 888 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 888 
z = 96
zHeight = 152
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 688
CornerBX = 488
CornerBY = 752 
z = 0
zHeight = 80
TexNo = 28
instance_create(464,688,DoorBlock)

z = 8
instance_create(316,340,MapSoldier)
z = 8
instance_create(340,284,MapSoldier)
z = 8
instance_create(620,236,MapSoldier)
z = 8
instance_create(716,380,MapSoldier)
z = 8
instance_create(588,572,MapSoldier)
z = 8
instance_create(316,564,MapSoldier)
z = 8
instance_create(460,644,MapSoldier)
z = 8
instance_create(708,596,MapSoldier)
z = 8
instance_create(748,228,MapSoldier)
z = 8
instance_create(260,244,MapSoldier)
z = 8
instance_create(460,316,MapSoldier)
z = 8
instance_create(404,588,MapSoldier)
z = 8
instance_create(628,652,MapSoldier)
z = 8
instance_create(652,476,MapSoldier)
z = 8
CreateDir = 90
instance_create(484,668,PointD)
z = 80
instance_create(484,692,DoorD)