/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = "Lands/GaiusVillage.txt"
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,ShoppingPresence)
d3d_set_fog(true,c_white,0,800)

CornerAX = 0
CornerAY = 0
CornerBX = 760
CornerBY = 1016 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 160
CornerAY = 160
CornerBX = 640
CornerBY = 696 
z = 0
zHeight = 24
TexNo = 28
Switch = 0
instance_create(160,160,SuperBlock)
CornerAX = 160
CornerAY = 800
CornerBX = 600
CornerBY = 856 
z = 0
zHeight = 24
TexNo = 28
Switch = 0
instance_create(160,800,SuperBlock)
CornerAX = 160
CornerAY = 704
CornerBX = 312
CornerBY = 792 
z = 0
zHeight = 24
TexNo = 28
Switch = 0
instance_create(160,704,SuperBlock)
CornerAX = 448
CornerAY = 704
CornerBX = 600
CornerBY = 792 
z = 0
zHeight = 24
TexNo = 28
Switch = 0
instance_create(448,704,SuperBlock)
CornerAX = 160
CornerAY = 688
CornerBX = 168
CornerBY = 808 
z = 0
zHeight = 32
TexNo = 12
Switch = 0
instance_create(160,688,SuperBlock)
CornerAX = 592
CornerAY = 688
CornerBX = 600
CornerBY = 808 
z = 0
zHeight = 32
TexNo = 12
Switch = 0
instance_create(592,688,SuperBlock)
CornerAX = 344
CornerAY = 848
CornerBX = 416
CornerBY = 856 
z = 0
zHeight = 32
TexNo = 16
Switch = 0
instance_create(344,848,SuperBlock)
CornerAX = -8
CornerAY = 360
CornerBX = 176
CornerBY = 376 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(-8,360,SuperBlock)
CornerAX = 0
CornerAY = 304
CornerBX = 176
CornerBY = 320 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(0,304,SuperBlock)
CornerAX = 0
CornerAY = 328
CornerBX = 160
CornerBY = 352 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,328,SuperBlock)
CornerAX = 160
CornerAY = 304
CornerBX = 176
CornerBY = 376 
z = 72
zHeight = 88
TexNo = 28
Switch = 0
instance_create(160,304,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 208 
z = 8
zHeight = 96
TexNo = 20
Switch = 0
instance_create(352,0,SuperBlock)
CornerAX = 0
CornerAY = 864
CornerBX = 760
CornerBY = 1016 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,864,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 760
CornerBY = 152 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 760
CornerBY = 1016 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1016 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 344
CornerBY = 632 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 416
CornerAY = 480
CornerBX = 760
CornerBY = 632 
z = 0
zHeight = 104
TexNo = 28
Switch = 0
instance_create(416,480,SuperBlock)
CornerAX = 352
CornerAY = 160
CornerBX = 408
CornerBY = 216 
z = 80
zHeight = 104
TexNo = 28
Switch = 0
instance_create(352,160,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 344
CornerBY = 216 
z = 8
zHeight = 104
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 760
CornerBY = 216 
z = 8
zHeight = 104
TexNo = 28
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 352
CornerAY = 480
CornerBX = 408
CornerBY = 632 
z = 80
zHeight = 104
TexNo = 28
Switch = 0
instance_create(352,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 760
CornerBY = 1016 
z = 104
zHeight = 152
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 40
CornerAY = 328
CornerBX = 168
CornerBY = 352 
z = 0
zHeight = 96
TexNo = 28
instance_create(40,328,DoorBlock)
CornerAX = 320
CornerAY = 704
CornerBX = 440
CornerBY = 792 
z = 8
zHeight = 104
TexNo = 28
instance_create(320,704,EnBumperBlock)
CornerAX = 320
CornerAY = 704
CornerBX = 440
CornerBY = 792 
z = 0
zHeight = 16
TexNo = 28
instance_create(320,704,Water)
 
z = 24
CreateDir = 0
instance_create(196,340,PointE)
z = 104
instance_create(172,340,DoorE)
 
z = 24
Text = "Scripts/BathouseOM.txt"
instance_create(372,380,MapOldMan)
z = 24
Text = "Scripts/BathouseGuyA.txt"
instance_create(244,724,MapGuyA)
z = 24
Text = "Scripts/BathouseGuyB.txt"
instance_create(516,788,MapGuyB)
z = 24
Text = "Scripts/BathouseGeek.txt"
instance_create(500,308,MapGeek)
z = 8
Text = "Scripts/BathouseShopGuy.txt"
instance_create(388,780,MapShopkeep)
z = 24
Text = "Scripts/BathouseGirl.txt"
instance_create(388,236,MapBlondeA)