/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaVil.txt"
RoomB = "Lands/VaporaShrine/A8.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0


if sound_isplaying(WetlandBGM) = 0 sound_loop(WetlandBGM)
d3d_set_fog(true,c_white,128,5000)

BGA.GrndBot=make_color_rgb(64,64,255)
global.Map = "Maps/SierrMap.txt"
  
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1976
CornerBX = 408
CornerBY = 2256 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(0,1976,SuperBlock)
CornerAX = 2608
CornerAY = 0
CornerBX = 2704
CornerBY = 2904 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2608,0,SuperBlock)
CornerAX = 2712
CornerAY = 16
CornerBX = 2720
CornerBY = 832 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2712,16,SuperBlock)
CornerAX = 2728
CornerAY = 312
CornerBX = 2728
CornerBY = 816 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2728,312,SuperBlock)
CornerAX = 2712
CornerAY = 840
CornerBX = 2736
CornerBY = 1672 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2712,840,SuperBlock)
CornerAX = 2744
CornerAY = 864
CornerBX = 2752
CornerBY = 1664 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2744,864,SuperBlock)
CornerAX = 2760
CornerAY = 872
CornerBX = 2760
CornerBY = 1640 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2760,872,SuperBlock)
CornerAX = 2712
CornerAY = 1680
CornerBX = 2720
CornerBY = 2800 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2712,1680,SuperBlock)
CornerAX = 2728
CornerAY = 1680
CornerBX = 2728
CornerBY = 2792 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(2728,1680,SuperBlock)
CornerAX = 1104
CornerAY = 160
CornerBX = 1688
CornerBY = 2768 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(1104,160,SuperBlock)
CornerAX = 160
CornerAY = 160
CornerBX = 1096
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(160,160,SuperBlock)
CornerAX = 160
CornerAY = 448
CornerBX = 664
CornerBY = 1624 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(160,448,SuperBlock)
CornerAX = 560
CornerAY = 1672
CornerBX = 1096
CornerBY = 2768 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(560,1672,SuperBlock)
CornerAX = 2432
CornerAY = 0
CornerBX = 2680
CornerBY = 2928 
z = 0
zHeight = 40
TexNo = 40
Switch = 0
instance_create(2432,0,SuperBlock)
CornerAX = 1984
CornerAY = 0
CornerBX = 2424
CornerBY = 432 
z = 0
zHeight = 40
TexNo = 40
Switch = 0
instance_create(1984,0,SuperBlock)
CornerAX = 2040
CornerAY = 440
CornerBX = 2424
CornerBY = 2432 
z = 0
zHeight = 40
TexNo = 40
Switch = 0
instance_create(2040,440,SuperBlock)
CornerAX = 2000
CornerAY = 2440
CornerBX = 2424
CornerBY = 2800 
z = 0
zHeight = 40
TexNo = 40
Switch = 0
instance_create(2000,2440,SuperBlock)
CornerAX = 1696
CornerAY = 440
CornerBX = 2032
CornerBY = 2432 
z = 0
zHeight = 40
TexNo = 0
Switch = 0
instance_create(1696,440,SuperBlock)
CornerAX = 1696
CornerAY = 2440
CornerBX = 1992
CornerBY = 2768 
z = 0
zHeight = 40
TexNo = 0
Switch = 0
instance_create(1696,2440,SuperBlock)
CornerAX = 1696
CornerAY = 160
CornerBX = 1976
CornerBY = 432 
z = 0
zHeight = 40
TexNo = 0
Switch = 0
instance_create(1696,160,SuperBlock)
CornerAX = 2360
CornerAY = 2728
CornerBX = 2384
CornerBY = 2768 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(2360,2728,SuperBlock)
CornerAX = 2280
CornerAY = 2728
CornerBX = 2304
CornerBY = 2768 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(2280,2728,SuperBlock)
CornerAX = 2312
CornerAY = 2768
CornerBX = 2352
CornerBY = 2768 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(2312,2768,SuperBlock)
CornerAX = 2272
CornerAY = 2728
CornerBX = 2392
CornerBY = 2768 
z = 96
zHeight = 112
TexNo = 28
Switch = 0
instance_create(2272,2728,SuperBlock)
CornerAX = 160
CornerAY = 2088
CornerBX = 160
CornerBY = 2112 
z = 0
zHeight = 112
TexNo = 24
Switch = 0
instance_create(160,2088,SuperBlock)
CornerAX = 0
CornerAY = 2776
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 120
TexNo = 0
Switch = 0
instance_create(0,2776,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 2768 
z = 0
zHeight = 120
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 160
CornerAY = 0
CornerBX = 2928
CornerBY = 152 
z = 0
zHeight = 120
TexNo = 0
Switch = 0
instance_create(160,0,SuperBlock)
CornerAX = 160
CornerAY = 2056
CornerBX = 184
CornerBY = 2080 
z = 0
zHeight = 120
TexNo = 0
Switch = 0
instance_create(160,2056,SuperBlock)
CornerAX = 160
CornerAY = 2120
CornerBX = 184
CornerBY = 2144 
z = 0
zHeight = 120
TexNo = 0
Switch = 0
instance_create(160,2120,SuperBlock)
CornerAX = 160
CornerAY = 2088
CornerBX = 184
CornerBY = 2112 
z = 96
zHeight = 120
TexNo = 0
Switch = 0
instance_create(160,2088,SuperBlock)
CornerAX = 2184
CornerAY = 2608
CornerBX = 2208
CornerBY = 2632 
z = 24
zHeight = 144
TexNo = 28
Switch = 0
instance_create(2184,2608,SuperBlock)
CornerAX = 2424
CornerAY = 2608
CornerBX = 2448
CornerBY = 2632 
z = 24
zHeight = 144
TexNo = 28
Switch = 0
instance_create(2424,2608,SuperBlock)
CornerAX = 2168
CornerAY = 2608
CornerBX = 2464
CornerBY = 2632 
z = 144
zHeight = 176
TexNo = 28
Switch = 0
instance_create(2168,2608,SuperBlock)
CornerAX = 2928
CornerAY = 0
CornerBX = 2928
CornerBY = 2768 
z = 0
zHeight = 144
TexNo = 0
instance_create(2928,0,InvisBlock)
CornerAX = 144
CornerAY = 2088
CornerBX = 176
CornerBY = 2112 
z = 0
zHeight = 144
TexNo = 0
instance_create(144,2088,DoorBlock)
CornerAX = 2312
CornerAY = 2736
CornerBX = 2352
CornerBY = 2808 
z = 0
zHeight = 192
TexNo = 28
instance_create(2312,2736,DoorBlock)
CornerAX = 552
CornerAY = 1664
CornerBX = 552
CornerBY = 2768 
z = 0
zHeight = 144
TexNo = 0
instance_create(552,1664,EnBumperBlock)
CornerAX = 160
CornerAY = 1632
CornerBX = 1096
CornerBY = 1664 
z = 0
zHeight = 144
TexNo = 0
instance_create(160,1632,EnBumperBlock)
CornerAX = 672
CornerAY = 448
CornerBX = 1096
CornerBY = 1664 
z = 0
zHeight = 144
TexNo = 0
instance_create(672,448,EnBumperBlock)
CornerAX = 2720
CornerAY = 0
CornerBX = 2784
CornerBY = 2768 
z = 0
zHeight = 144
TexNo = 0
instance_create(2720,0,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 3000
CornerBY = 2928 
z = 0
zHeight = 24
TexNo = 0
instance_create(0,0,Water)
 
Switch = 0 
z = 32
instance_create(1276,2156,BigTree)
z = 32
instance_create(748,2556,BigTree)
z = 32
instance_create(652,1716,BigTree)
z = 32
instance_create(1404,292,BigTree)
z = 32
instance_create(1380,668,BigTree)
z = 32
instance_create(1228,1764,TallTree)
z = 32
instance_create(1580,2108,TallTree)
z = 32
instance_create(900,2684,TallTree)
z = 32
instance_create(356,588,TallTree)
z = 32
instance_create(876,244,TallTree)
z = 40
instance_create(1812,660,TallTree)
z = 32
instance_create(1412,1348,TallTree)
z = 32
instance_create(244,236,MapHopper)
z = 32
instance_create(540,324,MapHopper)
z = 32
instance_create(244,820,MapHopper)
z = 32
instance_create(396,1092,MapHopper)
z = 32
instance_create(572,940,MapHopper)
z = 32
instance_create(348,1444,MapHopper)
z = 32
instance_create(612,1492,MapHopper)
z = 32
instance_create(1004,1988,MapHopper)
z = 32
instance_create(764,2420,MapHopper)
z = 32
instance_create(1556,1588,MapHopper)
z = 32
instance_create(1372,1036,MapHopper)
z = 32
instance_create(1428,1972,MapHopper)
z = 32
instance_create(1220,1508,MapHopper)
z = 32
instance_create(1252,236,MapHopper)
z = 32
instance_create(1572,428,MapHopper)
z = 32
instance_create(1612,228,MapHopper)
z = 32
instance_create(1188,2636,MapHopper)
z = 32
instance_create(908,2324,MapHopper)
z = 32
instance_create(692,1900,MapHopper)
z = 32
instance_create(1244,476,MapHopper)
z = 32
CreateDir = 0
instance_create(204,2108,PointA)
z = 40
CreateDir = 90
instance_create(2332,2716,PointB)
z = 0
instance_create(156,2108,DoorA)
z = 0
instance_create(2324,2764,DoorB)
if global.Story = 2 and instance_number(CherSaved) >0 and instance_number(ElphSaved) >0 and instance_number(AlmSaved) >0{
z = 40
Switch = 4
Text = "Scripts/Balzoda1.txt"
instance_create(2332,2572,CineTiel)}