/*Dragonian Engine- */
/*Incendia Canyon*/
RoomA = "Lands/IncendiaVil.txt"
RoomB = "Lands/IncendiaShrine/J4.txt"
RoomC = "Lands/DragonCave.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DesertBGM) = 0 {sound_loop(DesertBGM)
}
d3d_set_fog(true,c_white,128,5000)
global.Map = "Maps/SierrMap.txt"

CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 8
TexNo = 41
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1432
CornerAY = 1656
CornerBX = 2224
CornerBY = 2056 
z = 0
zHeight = 16
TexNo = 41
Switch = 0
instance_create(1432,1656,SuperBlock)
CornerAX = 752
CornerAY = 1088
CornerBX = 1312
CornerBY = 1328 
z = 0
zHeight = 16
TexNo = 41
Switch = 0
instance_create(752,1088,SuperBlock)
CornerAX = 2224
CornerAY = 200
CornerBX = 2360
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 41
Switch = 0
instance_create(2224,200,SuperBlock)
CornerAX = 552
CornerAY = 336
CornerBX = 768
CornerBY = 944 
z = 0
zHeight = 16
TexNo = 41
Switch = 0
instance_create(552,336,SuperBlock)
CornerAX = 1744
CornerAY = 272
CornerBX = 1800
CornerBY = 1192 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(1744,272,SuperBlock)
CornerAX = 1808
CornerAY = 272
CornerBX = 1960
CornerBY = 296 
z = 0
zHeight = 12
TexNo = 28
Switch = 0
instance_create(1808,272,SuperBlock)
CornerAX = 992
CornerAY = 416
CornerBX = 1016
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(992,416,SuperBlock)
CornerAX = 960
CornerAY = 424
CornerBX = 984
CornerBY = 424 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(960,424,SuperBlock)
CornerAX = 992
CornerAY = 448
CornerBX = 1016
CornerBY = 472 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(992,448,SuperBlock)
CornerAX = 968
CornerAY = 480
CornerBX = 1016
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(968,480,SuperBlock)
CornerAX = 952
CornerAY = 496
CornerBX = 960
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(952,496,SuperBlock)
CornerAX = 952
CornerAY = 536
CornerBX = 1040
CornerBY = 560 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(952,536,SuperBlock)
CornerAX = 984
CornerAY = 576
CornerBX = 1016
CornerBY = 576 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(984,576,SuperBlock)
CornerAX = 936
CornerAY = 568
CornerBX = 952
CornerBY = 584 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(936,568,SuperBlock)
CornerAX = 968
CornerAY = 576
CornerBX = 976
CornerBY = 600 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(968,576,SuperBlock)
CornerAX = 1000
CornerAY = 584
CornerBX = 1008
CornerBY = 608 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1000,584,SuperBlock)
CornerAX = 1024
CornerAY = 568
CornerBX = 1032
CornerBY = 616 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1024,568,SuperBlock)
CornerAX = 960
CornerAY = 568
CornerBX = 1016
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(960,568,SuperBlock)
CornerAX = 1056
CornerAY = 512
CornerBX = 1144
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1056,512,SuperBlock)
CornerAX = 1088
CornerAY = 576
CornerBX = 1208
CornerBY = 760 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1088,576,SuperBlock)
CornerAX = 1232
CornerAY = 688
CornerBX = 1256
CornerBY = 824 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1232,688,SuperBlock)
CornerAX = 1240
CornerAY = 632
CornerBX = 1248
CornerBY = 680 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1240,632,SuperBlock)
CornerAX = 1232
CornerAY = 600
CornerBX = 1240
CornerBY = 624 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1232,600,SuperBlock)
CornerAX = 1240
CornerAY = 576
CornerBX = 1240
CornerBY = 592 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1240,576,SuperBlock)
CornerAX = 1056
CornerAY = 624
CornerBX = 1080
CornerBY = 624 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1056,624,SuperBlock)
CornerAX = 1056
CornerAY = 656
CornerBX = 1080
CornerBY = 656 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1056,656,SuperBlock)
CornerAX = 1064
CornerAY = 680
CornerBX = 1080
CornerBY = 680 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1064,680,SuperBlock)
CornerAX = 1072
CornerAY = 704
CornerBX = 1080
CornerBY = 704 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1072,704,SuperBlock)
CornerAX = 1072
CornerAY = 728
CornerBX = 1080
CornerBY = 728 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1072,728,SuperBlock)
CornerAX = 1072
CornerAY = 544
CornerBX = 1192
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1072,544,SuperBlock)
CornerAX = 1216
CornerAY = 816
CornerBX = 1224
CornerBY = 824 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1216,816,SuperBlock)
CornerAX = 944
CornerAY = 504
CornerBX = 1048
CornerBY = 528 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(944,504,SuperBlock)
CornerAX = 1152
CornerAY = 520
CornerBX = 1168
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1152,520,SuperBlock)
CornerAX = 1104
CornerAY = 768
CornerBX = 1184
CornerBY = 824 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1104,768,SuperBlock)
CornerAX = 1120
CornerAY = 832
CornerBX = 1240
CornerBY = 856 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1120,832,SuperBlock)
CornerAX = 1024
CornerAY = 432
CornerBX = 1040
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(1024,432,SuperBlock)
CornerAX = 160
CornerAY = 1472
CornerBX = 784
CornerBY = 1672 
z = 0
zHeight = 16
TexNo = 41
Switch = 0
instance_create(160,1472,SuperBlock)
CornerAX = 1344
CornerAY = 488
CornerBX = 1624
CornerBY = 800 
z = 0
zHeight = 16
TexNo = 41
Switch = 0
instance_create(1344,488,SuperBlock)
CornerAX = 1568
CornerAY = 1656
CornerBX = 1784
CornerBY = 2096 
z = 0
zHeight = 24
TexNo = 41
Switch = 0
instance_create(1568,1656,SuperBlock)
CornerAX = 928
CornerAY = 1088
CornerBX = 1184
CornerBY = 1304 
z = 0
zHeight = 24
TexNo = 41
Switch = 0
instance_create(928,1088,SuperBlock)
CornerAX = 160
CornerAY = 464
CornerBX = 160
CornerBY = 488 
z = 0
zHeight = 88
TexNo = 24
Switch = 0
instance_create(160,464,SuperBlock)
CornerAX = 160
CornerAY = 432
CornerBX = 184
CornerBY = 456 
z = 0
zHeight = 96
TexNo = 36
Switch = 0
instance_create(160,432,SuperBlock)
CornerAX = 160
CornerAY = 496
CornerBX = 184
CornerBY = 520 
z = 0
zHeight = 96
TexNo = 36
Switch = 0
instance_create(160,496,SuperBlock)
CornerAX = 160
CornerAY = 464
CornerBX = 184
CornerBY = 488 
z = 72
zHeight = 96
TexNo = 36
Switch = 0
instance_create(160,464,SuperBlock)
CornerAX = 2024
CornerAY = 312
CornerBX = 2048
CornerBY = 336 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(2024,312,SuperBlock)
CornerAX = 2024
CornerAY = 216
CornerBX = 2048
CornerBY = 240 
z = 0
zHeight = 96
TexNo = 28
Switch = 0
instance_create(2024,216,SuperBlock)
CornerAX = 2808
CornerAY = 1968
CornerBX = 2928
CornerBY = 2008 
z = -8
zHeight = 112
TexNo = 24
Switch = 0
instance_create(2808,1968,SuperBlock)
CornerAX = 2616
CornerAY = 168
CornerBX = 2640
CornerBY = 192 
z = 0
zHeight = 112
TexNo = 28
Switch = 0
instance_create(2616,168,SuperBlock)
CornerAX = 2544
CornerAY = 168
CornerBX = 2568
CornerBY = 192 
z = 0
zHeight = 112
TexNo = 28
Switch = 0
instance_create(2544,168,SuperBlock)
CornerAX = 2776
CornerAY = 1888
CornerBX = 2928
CornerBY = 1960 
z = 0
zHeight = 128
TexNo = 0
Switch = 0
instance_create(2776,1888,SuperBlock)
CornerAX = 2776
CornerAY = 2016
CornerBX = 2928
CornerBY = 2056 
z = 0
zHeight = 128
TexNo = 0
Switch = 0
instance_create(2776,2016,SuperBlock)
CornerAX = 2776
CornerAY = 1968
CornerBX = 2928
CornerBY = 2008 
z = 80
zHeight = 128
TexNo = 0
Switch = 0
instance_create(2776,1968,SuperBlock)
CornerAX = 2024
CornerAY = 200
CornerBX = 2048
CornerBY = 360 
z = 96
zHeight = 128
TexNo = 28
Switch = 0
instance_create(2024,200,SuperBlock)
CornerAX = 2536
CornerAY = 168
CornerBX = 2648
CornerBY = 192 
z = 112
zHeight = 128
TexNo = 28
Switch = 0
instance_create(2536,168,SuperBlock)
CornerAX = 2568
CornerAY = 168
CornerBX = 2616
CornerBY = 168 
z = 0
zHeight = 128
TexNo = 24
Switch = 0
instance_create(2568,168,SuperBlock)
CornerAX = 384
CornerAY = 2064
CornerBX = 2928
CornerBY = 2248 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(384,2064,SuperBlock)
CornerAX = 2360
CornerAY = 1704
CornerBX = 2928
CornerBY = 1880 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(2360,1704,SuperBlock)
CornerAX = 2544
CornerAY = 168
CornerBX = 2568
CornerBY = 192 
z = 128
zHeight = 144
TexNo = 28
Switch = 0
instance_create(2544,168,SuperBlock)
CornerAX = 2616
CornerAY = 168
CornerBX = 2640
CornerBY = 192 
z = 128
zHeight = 144
TexNo = 28
Switch = 0
instance_create(2616,168,SuperBlock)
CornerAX = 1624
CornerAY = 1448
CornerBX = 2352
CornerBY = 1840 
z = 0
zHeight = 152
TexNo = 0
Switch = 0
instance_create(1624,1448,SuperBlock)
CornerAX = 376
CornerAY = 2056
CornerBX = 528
CornerBY = 2624 
z = 0
zHeight = 160
TexNo = 0
Switch = 0
instance_create(376,2056,SuperBlock)
CornerAX = 2536
CornerAY = 168
CornerBX = 2648
CornerBY = 192 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(2536,168,SuperBlock)
CornerAX = 760
CornerAY = 1312
CornerBX = 1616
CornerBY = 1648 
z = 0
zHeight = 176
TexNo = 0
Switch = 0
instance_create(760,1312,SuperBlock)
CornerAX = 0
CornerAY = 2512
CornerBX = 520
CornerBY = 2792 
z = 0
zHeight = 192
TexNo = 36
Switch = 0
instance_create(0,2512,SuperBlock)
CornerAX = 0
CornerAY = 1424
CornerBX = 152
CornerBY = 2536 
z = 0
zHeight = 208
TexNo = 36
Switch = 0
instance_create(0,1424,SuperBlock)
CornerAX = 0
CornerAY = 336
CornerBX = 152
CornerBY = 848 
z = 0
zHeight = 224
TexNo = 36
Switch = 0
instance_create(0,336,SuperBlock)
CornerAX = 0
CornerAY = 704
CornerBX = 176
CornerBY = 1440 
z = 0
zHeight = 232
TexNo = 36
Switch = 0
instance_create(0,704,SuperBlock)
CornerAX = 848
CornerAY = 0
CornerBX = 2464
CornerBY = 192 
z = 0
zHeight = 232
TexNo = 0
Switch = 0
instance_create(848,0,SuperBlock)
CornerAX = 168
CornerAY = 928
CornerBX = 1320
CornerBY = 1088 
z = 0
zHeight = 240
TexNo = 36
Switch = 0
instance_create(168,928,SuperBlock)
CornerAX = 2720
CornerAY = 168
CornerBX = 2928
CornerBY = 560 
z = 0
zHeight = 240
TexNo = 0
Switch = 0
instance_create(2720,168,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 848
CornerBY = 328 
z = 0
zHeight = 240
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 2088
CornerAY = 376
CornerBX = 2928
CornerBY = 1720 
z = 0
zHeight = 248
TexNo = 0
Switch = 0
instance_create(2088,376,SuperBlock)
CornerAX = 2472
CornerAY = 0
CornerBX = 2928
CornerBY = 160 
z = 0
zHeight = 256
TexNo = 0
Switch = 0
instance_create(2472,0,SuperBlock)
CornerAX = 2784
CornerAY = 1968
CornerBX = 2928
CornerBY = 2008 
z = 0
zHeight = 152
TexNo = 0
instance_create(2784,1968,DoorBlock)
CornerAX = 2576
CornerAY = 160
CornerBX = 2608
CornerBY = 192 
z = 0
zHeight = 168
TexNo = 0
instance_create(2576,160,DoorBlock)
CornerAX = 160
CornerAY = 464
CornerBX = 184
CornerBY = 488 
z = 0
zHeight = 248
TexNo = 0
instance_create(160,464,DoorBlock)
 
 
z = 16
instance_create(2100,1884,MapHopper)
z = 16
instance_create(2148,2004,MapHopper)
z = 8
instance_create(2316,1932,MapHopper)
z = 8
instance_create(1212,1924,MapHopper)
z = 16
instance_create(1500,1732,MapHopper)
z = 8
instance_create(708,1748,MapHopper)
z = 8
instance_create(452,1852,MapHopper)
z = 16
instance_create(316,1572,MapHopper)
z = 8
instance_create(388,1236,MapHopper)
z = 8
instance_create(508,1412,MapHopper)
z = 16
instance_create(820,1172,MapHopper)
z = 24
instance_create(1124,1156,MapHopper)
z = 16
instance_create(1268,1236,MapHopper)
z = 8
instance_create(1524,1140,MapHopper)
z = 8
instance_create(1716,1316,MapHopper)
z = 8
instance_create(1988,1156,MapHopper)
z = 8
instance_create(1996,1396,MapHopper)
z = 16
instance_create(732,476,MapHopper)
z = 8
instance_create(1012,308,MapHopper)
z = 8
instance_create(988,724,MapHopper)
z = 16
instance_create(1460,580,MapHopper)
z = 56
instance_create(1396,340,MapGarlic)
z = 56
instance_create(1948,572,MapGarlic)
z = 56
instance_create(348,1332,MapGarlic)
z = 56
instance_create(692,1164,MapGarlic)
z = 56
instance_create(1652,1268,MapGarlic)
z = 56
instance_create(1916,1348,MapGarlic)
z = 56
instance_create(1068,1772,MapGarlic)
z = 56
instance_create(652,1940,MapGarlic)
z = 56
instance_create(276,2156,MapGarlic)
z = 56
instance_create(2068,1980,MapGarlic)
z = 56
instance_create(2260,1876,MapGarlic)
z = 56
instance_create(1500,980,MapGarlic)
z = 56
instance_create(452,708,MapGarlic)
z = 56
instance_create(644,860,MapGarlic)
z = 56
instance_create(308,836,MapGarlic)
z = 8
CreateDir = 180
instance_create(2772,1988,PointA)
z = 8
CreateDir = 270
instance_create(2596,212,PointB)
z = 8
CreateDir = 0
instance_create(204,476,PointC)
z = 0
instance_create(2772,1988,DoorA)
z = 0
instance_create(2596,188,DoorB)
z = 0
instance_create(172,476,DoorC)
if global.Story = 2 and instance_number(CherSaved) >0 and instance_number(ElphSaved) >0 and instance_number(AlmSaved) >0{
z = 8
Switch = 4
Text = "Scripts/Balzoda1.txt"
instance_create(2596,316,CineTiel)}