/*Dragonian Engine- */
/*Deep Woods A*/
RoomA = "Lands/DeepWoodsB.txt"
RoomB = "Lands/ForestB.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DungeonBGMD) = 0 {sound_loop(DungeonBGMD)
}
d3d_set_fog(true,make_color_rgb(128,128,128),64,2000)
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
BGA.Height=-72

CornerAX = 448
CornerAY = 0
CornerBX = 624
CornerBY = 2928 
z = 0
zHeight = 8
TexNo = 8
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 440
CornerBY = 2928 
z = 0
zHeight = 24
TexNo = 0
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 408
CornerBY = 2928 
z = 0
zHeight = 48
TexNo = 0
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 632
CornerAY = 0
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 72
TexNo = 0
Switch = 0
instance_create(632,0,SuperBlock)
CornerAX = 160
CornerAY = 624
CornerBX = 160
CornerBY = 680 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(160,624,SuperBlock)
CornerAX = 2760
CornerAY = 1392
CornerBX = 2760
CornerBY = 1448 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(2760,1392,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 4
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 2776
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 168
TexNo = 4
Switch = 0
instance_create(0,2776,SuperBlock)
CornerAX = 0
CornerAY = 160
CornerBX = 152
CornerBY = 2768 
z = 0
zHeight = 168
TexNo = 4
Switch = 0
instance_create(0,160,SuperBlock)
CornerAX = 2768
CornerAY = 160
CornerBX = 2928
CornerBY = 2768 
z = 0
zHeight = 168
TexNo = 4
Switch = 0
instance_create(2768,160,SuperBlock)
CornerAX = 1104
CornerAY = 160
CornerBX = 1248
CornerBY = 1560 
z = 72
zHeight = 168
TexNo = 4
Switch = 0
instance_create(1104,160,SuperBlock)
CornerAX = 1104
CornerAY = 1760
CornerBX = 1256
CornerBY = 2776 
z = 72
zHeight = 168
TexNo = 4
Switch = 0
instance_create(1104,1760,SuperBlock)
CornerAX = 1256
CornerAY = 1408
CornerBX = 1984
CornerBY = 1560 
z = 72
zHeight = 168
TexNo = 4
Switch = 0
instance_create(1256,1408,SuperBlock)
CornerAX = 1832
CornerAY = 1568
CornerBX = 1984
CornerBY = 2136 
z = 72
zHeight = 168
TexNo = 4
Switch = 0
instance_create(1832,1568,SuperBlock)
CornerAX = 2328
CornerAY = 864
CornerBX = 2480
CornerBY = 2768 
z = 72
zHeight = 168
TexNo = 4
Switch = 0
instance_create(2328,864,SuperBlock)
CornerAX = 1584
CornerAY = 704
CornerBX = 2480
CornerBY = 856 
z = 72
zHeight = 168
TexNo = 4
Switch = 0
instance_create(1584,704,SuperBlock)
CornerAX = 1576
CornerAY = 696
CornerBX = 2488
CornerBY = 856 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(1576,696,SuperBlock)
CornerAX = 2320
CornerAY = 864
CornerBX = 2488
CornerBY = 2760 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(2320,864,SuperBlock)
CornerAX = 0
CornerAY = 2768
CornerBX = 2928
CornerBY = 2928 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(0,2768,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 160
CornerBY = 2760 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 168
CornerAY = 0
CornerBX = 2928
CornerBY = 160 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(168,0,SuperBlock)
CornerAX = 1096
CornerAY = 168
CornerBX = 1256
CornerBY = 1568 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(1096,168,SuperBlock)
CornerAX = 1096
CornerAY = 1752
CornerBX = 1264
CornerBY = 2760 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(1096,1752,SuperBlock)
CornerAX = 1264
CornerAY = 1400
CornerBX = 1992
CornerBY = 1568 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(1264,1400,SuperBlock)
CornerAX = 1824
CornerAY = 1576
CornerBX = 1992
CornerBY = 2144 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(1824,1576,SuperBlock)
CornerAX = 2760
CornerAY = 168
CornerBX = 2928
CornerBY = 2760 
z = 168
zHeight = 224
TexNo = 8
Switch = 0
instance_create(2760,168,SuperBlock)
CornerAX = 160
CornerAY = 160
CornerBX = 376
CornerBY = 2768 
z = 0
zHeight = 72
TexNo = 0
Switch = 0
instance_create(160,160,SuperBlock)
CornerAX = 160
CornerAY = 624
CornerBX = 216
CornerBY = 680 
z = 0
zHeight = 152
TexNo = 8
instance_create(160,624,DoorBlock)
CornerAX = 2704
CornerAY = 1392
CornerBX = 2760
CornerBY = 1448 
z = 0
zHeight = 152
TexNo = 24
instance_create(2704,1392,DoorBlock)
CornerAX = 600
CornerAY = 160
CornerBX = 624
CornerBY = 2768 
z = 0
zHeight = 104
TexNo = 0
instance_create(600,160,EnBumperBlock)

Switch = 0
 
z = 72
instance_create(732,316,BigTree)
z = 72
instance_create(988,1500,BigTree)
z = 72
instance_create(780,2204,BigTree)
z = 72
instance_create(1908,2396,BigTree)
z = 72
instance_create(2580,2164,BigTree)
z = 72
instance_create(2532,356,BigTree)
z = 72
instance_create(1908,492,BigTree)
z = 72
instance_create(1452,500,BigTree)
z = 72
instance_create(1972,1204,BigTree)
z = 72
instance_create(2220,1220,BigTree)
z = 72
instance_create(2260,2276,BigTree)
z = 72
instance_create(2148,2700,BigTree)
z = 72
instance_create(964,1652,TallTree)
z = 72
instance_create(276,2660,TallTree)
z = 72
instance_create(252,388,TallTree)
z = 72
instance_create(196,1500,TallTree)
z = 72
instance_create(812,1812,TallTree)
z = 72
instance_create(988,2628,TallTree)
z = 72
instance_create(1532,2548,TallTree)
z = 72
instance_create(2684,2396,TallTree)
z = 72
instance_create(2676,236,TallTree)
z = 72
instance_create(1812,196,TallTree)
z = 72
instance_create(1316,236,TallTree)
z = 72
instance_create(1396,1028,TallTree)
z = 72
instance_create(2124,1588,TallTree)
z = 72
instance_create(1572,1780,TallTree)
z = 72
CreateDir = 0
Shad = 0
instance_create(160,656,StumpHole)
z = 72
CreateDir = 180
Shad = 0
instance_create(2768,1424,StumpHole)
z = 72
instance_create(940,820,MapPig)
z = 72
instance_create(740,716,MapPig)
z = 72
instance_create(932,452,MapPig)
z = 72
instance_create(804,1580,MapPig)
z = 72
instance_create(980,2468,MapPig)
z = 72
instance_create(804,2580,MapPig)
z = 72
instance_create(844,2356,MapPig)
z = 72
instance_create(1652,2084,MapPig)
z = 72
instance_create(1428,2172,MapPig)
z = 72
instance_create(1620,2540,MapPig)
z = 72
instance_create(2020,2620,MapPig)
z = 72
instance_create(2204,2100,MapPig)
z = 72
instance_create(2060,1852,MapPig)
z = 72
instance_create(2212,1380,MapPig)
z = 72
instance_create(2108,1012,MapPig)
z = 72
instance_create(1524,1100,MapPig)
z = 72
instance_create(1340,636,MapPig)
z = 72
instance_create(1460,300,MapPig)
z = 72
instance_create(1740,500,MapPig)
z = 72
instance_create(2068,276,MapPig)
z = 72
instance_create(2284,524,MapPig)
z = 72
instance_create(2428,284,MapPig)
z = 72
instance_create(2660,476,MapPig)
z = 72
instance_create(2532,620,MapPig)
z = 72
instance_create(2596,1996,MapPig)
z = 72
instance_create(2620,2684,MapPig)
z = 72
instance_create(2556,2564,MapPig)
z = 72
instance_create(2676,1764,MapPig)
z = 72
instance_create(2580,1700,MapPig)
z = 72
instance_create(2564,1260,MapPig)
z = 72
instance_create(2716,1060,MapPig)
z = 72
instance_create(2580,804,MapPig)
z = 72
instance_create(2668,636,MapPig)
z = 72
instance_create(2276,348,MapPig)
z = 72
CreateDir = 180
instance_create(2684,1436,PointA)
z = 72
CreateDir = 0
instance_create(244,660,PointB)
z = 152
instance_create(2740,1420,DoorA)
z = 152
instance_create(196,660,DoorB)