/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/DeepWoodsA.txt"
RoomB = "Lands/GaiusRuins/A5.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DungeonBGMD) = 0 {sound_loop(DungeonBGMD)
}
d3d_set_fog(true,make_color_rgb(128,128,128),64,2000)
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
global.Map = "Maps/SierrMap.txt"
  
CornerAX = 904
CornerAY = 1064
CornerBX = 960
CornerBY = 1344 
z = 0
zHeight = 8
TexNo = 42
Switch = 0
instance_create(904,1064,SuperBlock)
CornerAX = 968
CornerAY = 1064
CornerBX = 1032
CornerBY = 2768 
z = 0
zHeight = 8
TexNo = 41
Switch = 0
instance_create(968,1064,SuperBlock)
CornerAX = 1040
CornerAY = 1064
CornerBX = 1160
CornerBY = 2768 
z = 0
zHeight = 8
TexNo = 40
Switch = 0
instance_create(1040,1064,SuperBlock)
CornerAX = 1168
CornerAY = 1064
CornerBX = 2768
CornerBY = 2768 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(1168,1064,SuperBlock)
CornerAX = 168
CornerAY = 168
CornerBX = 2768
CornerBY = 1056 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(168,168,SuperBlock)
CornerAX = 168
CornerAY = 1064
CornerBX = 896
CornerBY = 2768 
z = 0
zHeight = 8
TexNo = 43
Switch = 0
instance_create(168,1064,SuperBlock)
CornerAX = 288
CornerAY = 2392
CornerBX = 312
CornerBY = 2512 
z = 8
zHeight = 40
TexNo = 33
Switch = 0
instance_create(288,2392,SuperBlock)
CornerAX = 480
CornerAY = 2208
CornerBX = 536
CornerBY = 2232 
z = 8
zHeight = 40
TexNo = 33
Switch = 0
instance_create(480,2208,SuperBlock)
CornerAX = 320
CornerAY = 2744
CornerBX = 344
CornerBY = 2768 
z = 0
zHeight = 72
TexNo = 32
Switch = 0
instance_create(320,2744,SuperBlock)
CornerAX = 384
CornerAY = 2744
CornerBX = 408
CornerBY = 2768 
z = 0
zHeight = 72
TexNo = 32
Switch = 0
instance_create(384,2744,SuperBlock)
CornerAX = 352
CornerAY = 2768
CornerBX = 376
CornerBY = 2768 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(352,2768,SuperBlock)
CornerAX = 432
CornerAY = 2208
CornerBX = 456
CornerBY = 2232 
z = 0
zHeight = 72
TexNo = 32
Switch = 0
instance_create(432,2208,SuperBlock)
CornerAX = 168
CornerAY = 368
CornerBX = 168
CornerBY = 424 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(168,368,SuperBlock)
CornerAX = 304
CornerAY = 2744
CornerBX = 424
CornerBY = 2768 
z = 72
zHeight = 88
TexNo = 32
Switch = 0
instance_create(304,2744,SuperBlock)
CornerAX = 168
CornerAY = 0
CornerBX = 2928
CornerBY = 160 
z = 0
zHeight = 104
TexNo = 4
Switch = 0
instance_create(168,0,SuperBlock)
CornerAX = 2776
CornerAY = 168
CornerBX = 2928
CornerBY = 2768 
z = 0
zHeight = 104
TexNo = 4
Switch = 0
instance_create(2776,168,SuperBlock)
CornerAX = 320
CornerAY = 2744
CornerBX = 344
CornerBY = 2768 
z = 88
zHeight = 104
TexNo = 32
Switch = 0
instance_create(320,2744,SuperBlock)
CornerAX = 384
CornerAY = 2744
CornerBX = 408
CornerBY = 2768 
z = 88
zHeight = 104
TexNo = 32
Switch = 0
instance_create(384,2744,SuperBlock)
CornerAX = 168
CornerAY = 936
CornerBX = 2240
CornerBY = 1056 
z = 0
zHeight = 104
TexNo = 4
Switch = 0
instance_create(168,936,SuperBlock)
CornerAX = 800
CornerAY = 1352
CornerBX = 984
CornerBY = 2768 
z = 0
zHeight = 104
TexNo = 4
Switch = 0
instance_create(800,1352,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 160
CornerBY = 2928 
z = 0
zHeight = 120
TexNo = 4
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 304
CornerAY = 2744
CornerBX = 424
CornerBY = 2768 
z = 104
zHeight = 120
TexNo = 32
Switch = 0
instance_create(304,2744,SuperBlock)
CornerAX = 2000
CornerAY = 1064
CornerBX = 2152
CornerBY = 2368 
z = -8
zHeight = 128
TexNo = 4
Switch = 0
instance_create(2000,1064,SuperBlock)
CornerAX = 992
CornerAY = 2192
CornerBX = 1752
CornerBY = 2312 
z = -8
zHeight = 128
TexNo = 4
Switch = 0
instance_create(992,2192,SuperBlock)
CornerAX = 0
CornerAY = 2776
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 136
TexNo = 4
Switch = 0
instance_create(0,2776,SuperBlock)
CornerAX = 416
CornerAY = 2624
CornerBX = 440
CornerBY = 2648 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(416,2624,SuperBlock)
CornerAX = 288
CornerAY = 2624
CornerBX = 312
CornerBY = 2648 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(288,2624,SuperBlock)
CornerAX = 424
CornerAY = 2496
CornerBX = 448
CornerBY = 2520 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(424,2496,SuperBlock)
CornerAX = 288
CornerAY = 2352
CornerBX = 312
CornerBY = 2376 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(288,2352,SuperBlock)
CornerAX = 424
CornerAY = 2352
CornerBX = 448
CornerBY = 2376 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(424,2352,SuperBlock)
CornerAX = 280
CornerAY = 2208
CornerBX = 304
CornerBY = 2232 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(280,2208,SuperBlock)
CornerAX = 176
CornerAY = 928
CornerBX = 2248
CornerBY = 1064 
z = 104
zHeight = 168
TexNo = 8
Switch = 0
instance_create(176,928,SuperBlock)
CornerAX = 256
CornerAY = 2624
CornerBX = 472
CornerBY = 2648 
z = 144
zHeight = 176
TexNo = 32
Switch = 0
instance_create(256,2624,SuperBlock)
CornerAX = 168
CornerAY = 0
CornerBX = 2928
CornerBY = 168 
z = 104
zHeight = 176
TexNo = 8
Switch = 0
instance_create(168,0,SuperBlock)
CornerAX = 2768
CornerAY = 176
CornerBX = 2928
CornerBY = 2768 
z = 104
zHeight = 176
TexNo = 8
Switch = 0
instance_create(2768,176,SuperBlock)
CornerAX = 0
CornerAY = 8
CornerBX = 168
CornerBY = 2760 
z = 120
zHeight = 184
TexNo = 8
Switch = 0
instance_create(0,8,SuperBlock)
CornerAX = 0
CornerAY = 2768
CornerBX = 2928
CornerBY = 2928 
z = 128
zHeight = 200
TexNo = 8
Switch = 0
instance_create(0,2768,SuperBlock)
CornerAX = 792
CornerAY = 1344
CornerBX = 992
CornerBY = 2784 
z = 104
zHeight = 208
TexNo = 8
Switch = 0
instance_create(792,1344,SuperBlock)
CornerAX = 1992
CornerAY = 1072
CornerBX = 2160
CornerBY = 2376 
z = 128
zHeight = 208
TexNo = 8
Switch = 0
instance_create(1992,1072,SuperBlock)
CornerAX = 1000
CornerAY = 2184
CornerBX = 1760
CornerBY = 2320 
z = 128
zHeight = 200
TexNo = 8
Switch = 0
instance_create(1000,2184,SuperBlock)
CornerAX = 168
CornerAY = 368
CornerBX = 224
CornerBY = 424 
z = 0
zHeight = 80
TexNo = 24
instance_create(168,368,DoorBlock)
CornerAX = 352
CornerAY = 2752
CornerBX = 376
CornerBY = 2768 
z = 0
zHeight = 120
TexNo = 24
instance_create(352,2752,DoorBlock)

Switch = 0
 
z = 8
instance_create(1092,236,BigTree)
z = 8
instance_create(1692,484,BigTree)
z = 8
instance_create(540,316,BigTree)
z = 8
instance_create(1300,484,BigTree)
z = 8
instance_create(1548,780,BigTree)
z = 8
instance_create(2604,1716,BigTree)
z = 8
instance_create(2324,1372,BigTree)
z = 8
instance_create(2396,2548,BigTree)
z = 8
instance_create(2548,2148,BigTree)
z = 8
instance_create(1764,2644,BigTree)
z = 8
instance_create(1852,1748,BigTree)
z = 8
instance_create(1732,1436,BigTree)
z = 8
instance_create(2468,308,TallTree)
z = 8
instance_create(2580,572,TallTree)
z = 8
instance_create(604,604,TallTree)
z = 8
instance_create(860,748,TallTree)
z = 8
instance_create(1028,588,TallTree)
z = 8
instance_create(1212,740,TallTree)
z = 8
instance_create(1988,700,TallTree)
z = 8
instance_create(2196,412,TallTree)
z = 8
instance_create(2396,1516,TallTree)
z = 8
instance_create(2644,1324,TallTree)
z = 8
instance_create(2316,1996,TallTree)
z = 8
instance_create(2676,2324,TallTree)
z = 8
instance_create(1300,2524,TallTree)
z = 8
instance_create(1388,1932,TallTree)
z = 8
instance_create(1396,1252,TallTree)
z = 8
instance_create(1344,1488,BombMeRock)
z = 8
instance_create(1680,1168,BombMeRock)
z = 8
instance_create(568,2544,BombMeRock)
z = 8
instance_create(2416,2352,BombMeRock)
z = 8
instance_create(1536,568,BombMeRock)
z = 8
Text="Scripts/WoodsFairy.txt"
instance_create(340,1300,FairyFlower)
z = 8
instance_create(356,1316,Flower)
z = 8
instance_create(324,1316,Flower)
z = 8
instance_create(340,1332,Flower)
z = 8
instance_create(324,1284,Flower)
z = 8
instance_create(308,1300,Flower)
z = 8
instance_create(308,1332,Flower)
z = 8
instance_create(324,1348,Flower)
z = 8
instance_create(356,1348,Flower)
z = 8
instance_create(372,1300,Flower)
z = 8
instance_create(372,1332,Flower)
z = 8
instance_create(356,1284,Flower)
z = 8
instance_create(364,1268,Flower)
z = 8
instance_create(316,1268,Flower)
z = 8
instance_create(364,1364,Flower)
z = 8
instance_create(316,1364,Flower)
z = 8
instance_create(388,1292,Flower)
z = 8
instance_create(388,1340,Flower)
z = 8
instance_create(292,1340,Flower)
z = 8
instance_create(292,1292,Flower)
z = 8
instance_create(340,1316,Flower)
z = 8
CreateDir = 0
Shad = 0
instance_create(168,400,StumpHole)
z = 8
instance_create(1612,1564,MapOcto)
z = 8
instance_create(1220,1204,MapOcto)
z = 8
instance_create(1228,2636,MapOcto)
z = 8
instance_create(2524,2692,MapOcto)
z = 8
instance_create(2724,1732,MapOcto)
z = 8
instance_create(2532,1476,MapOcto)
z = 8
instance_create(2644,1084,MapOcto)
z = 8
instance_create(2348,1060,MapOcto)
z = 8
instance_create(2364,580,MapOcto)
z = 8
instance_create(2636,292,MapOcto)
z = 8
instance_create(1644,324,MapOcto)
z = 8
instance_create(564,844,MapOcto)
z = 8
instance_create(764,460,MapPig)
z = 8
instance_create(884,276,MapPig)
z = 8
instance_create(996,756,MapPig)
z = 8
instance_create(1132,436,MapPig)
z = 8
instance_create(1340,612,MapPig)
z = 8
instance_create(1460,244,MapPig)
z = 8
instance_create(1660,636,MapPig)
z = 8
instance_create(1924,444,MapPig)
z = 8
instance_create(2324,740,MapPig)
z = 8
instance_create(2420,420,MapPig)
z = 8
instance_create(2436,1228,MapPig)
z = 8
instance_create(2692,1524,MapPig)
z = 8
instance_create(2292,1564,MapPig)
z = 8
instance_create(2436,1868,MapPig)
z = 8
instance_create(2324,2436,MapPig)
z = 8
instance_create(2596,2580,MapPig)
z = 8
instance_create(2660,1956,MapPig)
z = 8
instance_create(2452,2124,MapPig)
z = 8
instance_create(2092,2516,MapPig)
z = 8
instance_create(2196,2660,MapPig)
z = 8
instance_create(1812,2436,MapPig)
z = 8
instance_create(1572,2572,MapPig)
z = 8
instance_create(1180,2396,MapPig)
z = 8
instance_create(1428,2636,MapPig)
z = 8
instance_create(1500,2428,MapPig)
z = 8
instance_create(1692,1892,MapPig)
z = 8
instance_create(1420,1548,MapPig)
z = 8
instance_create(1836,1228,MapPig)
z = 8
CreateDir = 0
instance_create(252,396,PointA)
z = 8
CreateDir = 90
instance_create(372,2740,PointB)
z = 0
instance_create(188,404,DoorA)
z = 0
instance_create(364,2764,DoorB)

if ds_list_find_index(global.KHDB,"Lands/Grove.txt3") != -1 and ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))=-1{
z = 8
Text = "Scripts/TielForestB.txt"
instance_create(372,2684,MapTielB)
}

if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))=-1{
z = 8
instance_create(352,2736,Slab)
}