/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/DesertB.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/SierrField.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DesertBGM) = 0 {sound_loop(DesertBGM)
instance_create(0,0,BeginMsg)
}
instance_create(0,0,SandstormFilter)

d3d_set_fog(true,make_color_rgb(255,172,42),16,1000)
BGA.SkyTop=make_color_rgb(255,172,42)
BGA.SkyBot=make_color_rgb(255,172,42)
BGA.GrndTop=make_color_rgb(255,172,42)
BGA.GrndBot=make_color_rgb(255,193,74)
BGA.Height = 32
  
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 8
TexNo = 40
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1112
CornerAY = 528
CornerBX = 2320
CornerBY = 2208 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(1112,528,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2776
CornerBY = 160 
z = 0
zHeight = 88
TexNo = 40
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 2776
CornerBX = 2776
CornerBY = 2928 
z = 0
zHeight = 88
TexNo = 40
Switch = 0
instance_create(0,2776,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 152
CornerBY = 2928 
z = 0
zHeight = 96
TexNo = 40
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 728 
z = 0
zHeight = 96
TexNo = 40
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 2776
CornerAY = 656
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 136
TexNo = 32
Switch = 0
instance_create(2776,656,SuperBlock)
CornerAX = 2784
CornerAY = 0
CornerBX = 2928
CornerBY = 488 
z = 0
zHeight = 136
TexNo = 32
Switch = 0
instance_create(2784,0,SuperBlock)
CornerAX = 320
CornerAY = 680
CornerBX = 376
CornerBY = 736 
z = 0
zHeight = 136
TexNo = 32
Switch = 0
instance_create(320,680,SuperBlock)
CornerAX = 320
CornerAY = 792
CornerBX = 376
CornerBY = 848 
z = 0
zHeight = 136
TexNo = 32
Switch = 0
instance_create(320,792,SuperBlock)
CornerAX = 2232
CornerAY = 560
CornerBX = 2256
CornerBY = 584 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(2232,560,SuperBlock)
CornerAX = 1920
CornerAY = 928
CornerBX = 1944
CornerBY = 952 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1920,928,SuperBlock)
CornerAX = 1840
CornerAY = 1296
CornerBX = 1872
CornerBY = 1320 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1840,1296,SuperBlock)
CornerAX = 1648
CornerAY = 1512
CornerBX = 1672
CornerBY = 1536 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1648,1512,SuperBlock)
CornerAX = 1208
CornerAY = 1544
CornerBX = 1232
CornerBY = 1568 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1208,1544,SuperBlock)
CornerAX = 744
CornerAY = 1664
CornerBX = 768
CornerBY = 1688 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(744,1664,SuperBlock)
CornerAX = 408
CornerAY = 1432
CornerBX = 432
CornerBY = 1456 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(408,1432,SuperBlock)
CornerAX = 448
CornerAY = 1120
CornerBX = 472
CornerBY = 1144 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(448,1120,SuperBlock)
CornerAX = 528
CornerAY = 968
CornerBX = 552
CornerBY = 992 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(528,968,SuperBlock)
CornerAX = 1088
CornerAY = 232
CornerBX = 1112
CornerBY = 256 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1088,232,SuperBlock)
CornerAX = 472
CornerAY = 2352
CornerBX = 560
CornerBY = 2440 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(472,2352,SuperBlock)
CornerAX = 2744
CornerAY = 592
CornerBX = 2928
CornerBY = 648 
z = 0
zHeight = 168
TexNo = 32
Switch = 0
instance_create(2744,592,SuperBlock)
CornerAX = 2744
CornerAY = 496
CornerBX = 2928
CornerBY = 552 
z = 0
zHeight = 168
TexNo = 32
Switch = 0
instance_create(2744,496,SuperBlock)
CornerAX = 320
CornerAY = 648
CornerBX = 376
CornerBY = 880 
z = 136
zHeight = 168
TexNo = 32
Switch = 0
instance_create(320,648,SuperBlock)
CornerAX = 440
CornerAY = 2320
CornerBX = 592
CornerBY = 2472 
z = 144
zHeight = 176
TexNo = 32
Switch = 0
instance_create(440,2320,SuperBlock)
CornerAX = 2760
CornerAY = 560
CornerBX = 2928
CornerBY = 584 
z = 0
zHeight = 216
TexNo = 0
instance_create(2760,560,DoorBlock)
CornerAX = 0
CornerAY = 736
CornerBX = 152
CornerBY = 792 
z = 0
zHeight = 216
TexNo = 0
instance_create(0,736,DoorBlock)

 
z = 16
instance_create(2048,680,SmCactus)
z = 8
instance_create(2480,1360,SmCactus)
z = 16
instance_create(1600,1648,SmCactus)
z = 8
instance_create(2616,2488,SmCactus)
z = 8
instance_create(544,264,SmCactus)
z = 8
instance_create(2088,184,SmCactus)
z = 8
instance_create(832,1152,SmCactus)
z = 16
instance_create(1608,640,SmCactus)
z = 16
instance_create(2224,1640,SmCactus)
z = 8
instance_create(1320,2544,SmCactus)
z = 8
instance_create(1888,2480,BigCactus)
z = 8
instance_create(1184,368,BigCactus)
z = 8
instance_create(256,1040,BigCactus)
z = 16
instance_create(1152,984,BigCactus)
z = 16
instance_create(1776,1408,BigCactus)
z = 8
instance_create(2176,2528,BigCactus)
z = 16
instance_create(1384,2088,BigCactus)
z = 16
instance_create(1744,928,BigCactus)
z = 16
instance_create(692,460,MapGarlic)
z = 16
instance_create(2620,388,MapGarlic)
z = 24
instance_create(2276,732,MapGarlic)
z = 24
instance_create(1132,684,MapGarlic)
z = 24
instance_create(1692,684,MapGarlic)
z = 16
instance_create(1516,260,MapGarlic)
z = 16
instance_create(612,1460,MapGarlic)
z = 16
instance_create(876,1916,MapGarlic)
z = 16
instance_create(1348,2428,MapGarlic)
z = 16
instance_create(444,2196,MapGarlic)
z = 16
instance_create(1868,2668,MapGarlic)
z = 16
instance_create(2348,2684,MapGarlic)
z = 16
instance_create(2476,2420,MapGarlic)
z = 24
instance_create(1908,2124,MapGarlic)
z = 24
instance_create(1500,2068,MapGarlic)
z = 24
instance_create(1380,1268,MapGarlic)
z = 32
instance_create(1780,1212,MapGarlic)
z = 32
instance_create(2004,1540,MapGarlic)
z = 16
instance_create(292,1324,MapGarlic)
z = 16
instance_create(2612,1140,MapGarlic)
z = 8
CreateDir = 0
instance_create(172,764,PointA)
z = 8
CreateDir = 180
instance_create(2740,580,PointD)
z = 216
instance_create(12,772,DoorA)
z = 216
instance_create(2804,580,DoorD)