/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/DesertA.txt"
RoomB = "Lands/IncendiaVil.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
if sound_isplaying(DesertBGM) = 0 {sound_loop(DesertBGM)
}
instance_create(0,0,SandstormFilter)

d3d_set_fog(true,make_color_rgb(255,172,42),16,1000)
BGA.SkyTop=make_color_rgb(255,172,42)
BGA.SkyBot=make_color_rgb(255,172,42)
BGA.GrndTop=make_color_rgb(255,172,42)
BGA.GrndBot=make_color_rgb(255,193,74)
BGA.Height = 32

CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 1304 
z = 0
zHeight = 8
TexNo = 40
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 2048
CornerAY = 152
CornerBX = 2608
CornerBY = 1160 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(2048,152,SuperBlock)
CornerAX = 1104
CornerAY = 160
CornerBX = 1608
CornerBY = 1144 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(1104,160,SuperBlock)
CornerAX = 1616
CornerAY = 160
CornerBX = 2040
CornerBY = 1152 
z = 0
zHeight = 24
TexNo = 40
Switch = 0
instance_create(1616,160,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 40
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1152
CornerBX = 2928
CornerBY = 1304 
z = 0
zHeight = 96
TexNo = 40
Switch = 0
instance_create(0,1152,SuperBlock)
CornerAX = 0
CornerAY = 160
CornerBX = 152
CornerBY = 632 
z = 0
zHeight = 80
TexNo = 40
Switch = 0
instance_create(0,160,SuperBlock)
CornerAX = 0
CornerAY = 672
CornerBX = 152
CornerBY = 1144 
z = 0
zHeight = 80
TexNo = 40
Switch = 0
instance_create(0,672,SuperBlock)
CornerAX = 2776
CornerAY = 944
CornerBX = 2928
CornerBY = 1144 
z = 0
zHeight = 80
TexNo = 40
Switch = 0
instance_create(2776,944,SuperBlock)
CornerAX = 2776
CornerAY = 160
CornerBX = 2928
CornerBY = 904 
z = 0
zHeight = 80
TexNo = 40
Switch = 0
instance_create(2776,160,SuperBlock)
CornerAX = 200
CornerAY = 704
CornerBX = 224
CornerBY = 728 
z = 0
zHeight = 128
TexNo = 32
Switch = 0
instance_create(200,704,SuperBlock)
CornerAX = 200
CornerAY = 576
CornerBX = 224
CornerBY = 600 
z = 0
zHeight = 128
TexNo = 32
Switch = 0
instance_create(200,576,SuperBlock)
CornerAX = 2704
CornerAY = 960
CornerBX = 2728
CornerBY = 984 
z = 0
zHeight = 128
TexNo = 32
Switch = 0
instance_create(2704,960,SuperBlock)
CornerAX = 2704
CornerAY = 864
CornerBX = 2728
CornerBY = 888 
z = 0
zHeight = 128
TexNo = 32
Switch = 0
instance_create(2704,864,SuperBlock)
CornerAX = 200
CornerAY = 544
CornerBX = 224
CornerBY = 760 
z = 128
zHeight = 160
TexNo = 32
Switch = 0
instance_create(200,544,SuperBlock)
CornerAX = 2704
CornerAY = 848
CornerBX = 2728
CornerBY = 1000 
z = 128
zHeight = 160
TexNo = 32
Switch = 0
instance_create(2704,848,SuperBlock)
CornerAX = 2168
CornerAY = 384
CornerBX = 2192
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(2168,384,SuperBlock)
CornerAX = 792
CornerAY = 824
CornerBX = 816
CornerBY = 848 
z = 0
zHeight = 128
TexNo = 32
Switch = 0
instance_create(792,824,SuperBlock)
CornerAX = 2776
CornerAY = 912
CornerBX = 2928
CornerBY = 936 
z = 0
zHeight = 96
TexNo = 0
instance_create(2776,912,DoorBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 152
CornerBY = 664 
z = 0
zHeight = 96
TexNo = 0
instance_create(0,640,DoorBlock)

 
z = 16
instance_create(2456,928,SmCactus)
z = 16
instance_create(1184,488,SmCactus)
z = 16
instance_create(1336,848,SmCactus)
z = 24
instance_create(1896,800,SmCactus)
z = 8
instance_create(424,336,SmCactus)
z = 8
instance_create(504,736,SmCactus)
z = 16
instance_create(2448,424,BigCactus)
z = 24
instance_create(2008,240,BigCactus)
z = 16
instance_create(2168,552,BigCactus)
z = 16
instance_create(2192,848,BigCactus)
z = 24
instance_create(1824,592,BigCactus)
z = 16
instance_create(1360,256,BigCactus)
z = 16
instance_create(1296,1040,BigCactus)
z = 8
instance_create(392,944,BigCactus)
z = 8
instance_create(584,224,BigCactus)
z = 8
instance_create(536,1064,BigCactus)
z = 8
instance_create(312,496,BigCactus)
z = 8
instance_create(348,300,MapPig)
z = 16
instance_create(1260,308,MapPig)
z = 24
instance_create(1964,548,MapPig)
z = 24
instance_create(1676,892,MapPig)
z = 16
instance_create(2380,708,MapPig)
z = 96
instance_create(1900,308,MapGarlic)
z = 96
instance_create(2100,1028,MapGarlic)
z = 96
instance_create(596,1052,MapGarlic)
z = 96
instance_create(492,420,MapGarlic)
z = 96
instance_create(852,340,MapGarlic)
z = 96
instance_create(1124,852,MapGarlic)
z = 96
instance_create(2324,620,MapGarlic)
z = 96
instance_create(2180,316,MapGarlic)
z = 96
instance_create(2668,308,MapGarlic)
z = 96
instance_create(2644,1076,MapGarlic)
z = 96
instance_create(916,380,MapGarlic)
z = 96
instance_create(988,236,MapGarlic)
z = 96
instance_create(332,652,MapGarlic)
z = 96
instance_create(300,900,MapGarlic)
z = 8
CreateDir = 180
instance_create(2764,932,PointA)
z = 8
CreateDir = 0
instance_create(172,660,PointB)
z = 96
instance_create(2852,932,DoorA)
z = 96
instance_create(52,660,DoorB)