RoomA = "Lands/End/RanDungeon.txt"
RoomB = 0
RoomC = "Lands/GhidraCave.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(BonusDungeonBGM) = 0 sound_loop(BonusDungeonBGM)

d3d_set_fog(true,c_black,32,800)
BGA.SkyTop=make_color_rgb(0,0,0)
BGA.SkyBot=make_color_rgb(0,0,0)
BGA.GrndTop=make_color_rgb(0,0,0)
BGA.GrndBot=make_color_rgb(0,0,0)
global.Map = "Maps/OneRoom.txt"

z = 8
zHeight = 200
CreateDir = 270
TexNo = 32
Switch = 0
instance_create(0,0,PointB)
instance_create(0,0,PointA)
instance_create(72,72,DoorC)
instance_create(0,0,RanDunGen)