/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/FountainCaveA.txt"
RoomB = 0
RoomC = "Lands/VaporaVil.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DungeonBGMA) = 0 {sound_loop(DungeonBGMA)
}
d3d_set_fog(true,c_black,64,1000)
BGA.SkyTop=make_color_rgb(0,0,0)
BGA.SkyBot=make_color_rgb(0,0,0)
BGA.GrndTop=make_color_rgb(0,0,0)
BGA.GrndBot=make_color_rgb(0,0,0)
  
CornerAX = 0
CornerAY = 0
CornerBX = 1048
CornerBY = 920 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 672
CornerBX = 696
CornerBY = 760 
z = 0
zHeight = 24
TexNo = 4
Switch = 0
instance_create(576,672,SuperBlock)
CornerAX = 240
CornerAY = 160
CornerBX = 360
CornerBY = 216 
z = 0
zHeight = 24
TexNo = 4
Switch = 0
instance_create(240,160,SuperBlock)
CornerAX = 592
CornerAY = 736
CornerBX = 616
CornerBY = 760 
z = 0
zHeight = 64
TexNo = 36
Switch = 0
instance_create(592,736,SuperBlock)
CornerAX = 656
CornerAY = 736
CornerBX = 680
CornerBY = 760 
z = 0
zHeight = 64
TexNo = 36
Switch = 0
instance_create(656,736,SuperBlock)
CornerAX = 616
CornerAY = 760
CornerBX = 656
CornerBY = 760 
z = 0
zHeight = 64
TexNo = 24
Switch = 0
instance_create(616,760,SuperBlock)
CornerAX = 592
CornerAY = 736
CornerBX = 680
CornerBY = 760 
z = 64
zHeight = 80
TexNo = 36
Switch = 0
instance_create(592,736,SuperBlock)
CornerAX = 320
CornerAY = 160
CornerBX = 344
CornerBY = 184 
z = 0
zHeight = 80
TexNo = 4
Switch = 0
instance_create(320,160,SuperBlock)
CornerAX = 256
CornerAY = 160
CornerBX = 280
CornerBY = 184 
z = 0
zHeight = 80
TexNo = 4
Switch = 0
instance_create(256,160,SuperBlock)
CornerAX = 288
CornerAY = 160
CornerBX = 312
CornerBY = 160 
z = 0
zHeight = 80
TexNo = 24
Switch = 0
instance_create(288,160,SuperBlock)
CornerAX = 248
CornerAY = 160
CornerBX = 352
CornerBY = 184 
z = 80
zHeight = 112
TexNo = 4
Switch = 0
instance_create(248,160,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1048
CornerBY = 152 
z = 0
zHeight = 136
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 160
CornerBX = 152
CornerBY = 760 
z = 0
zHeight = 136
TexNo = 0
Switch = 0
instance_create(0,160,SuperBlock)
CornerAX = 896
CornerAY = 160
CornerBX = 1048
CornerBY = 920 
z = 0
zHeight = 136
TexNo = 0
Switch = 0
instance_create(896,160,SuperBlock)
CornerAX = 0
CornerAY = 768
CornerBX = 888
CornerBY = 920 
z = 0
zHeight = 136
TexNo = 0
Switch = 0
instance_create(0,768,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1048
CornerBY = 920 
z = 136
zHeight = 200
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 624
CornerAY = 744
CornerBX = 648
CornerBY = 776 
z = 0
zHeight = 104
TexNo = 0
instance_create(624,744,DoorBlock)
CornerAX = 288
CornerAY = 144
CornerBX = 312
CornerBY = 176 
z = 0
zHeight = 120
TexNo = 24
instance_create(288,144,DoorBlock)
CornerAX = 160
CornerAY = 160
CornerBX = 888
CornerBY = 760 
z = 0
zHeight = 16
TexNo = 0
instance_create(160,160,Water)


z = 24
CreateDir = 270
instance_create(300,204,PointA)
z = 24
CreateDir = 90
instance_create(644,724,PointC)
z = 0
instance_create(300,172,DoorA)
z = 0
instance_create(644,756,DoorC)

if instance_number(CrystalSword)= 0 {
z = 64
Switch = 6
if global.Story < 4 Text = "Scripts/Yura1.txt"
if global.Story = 4 Text = "Scripts/Yura2.txt"
instance_create(572,412,CineTiel)
}
z = 64
instance_create(268,324,MapFairy)
z = 64
instance_create(580,204,MapFairy)
z = 64
instance_create(708,268,MapFairy)
z = 64
instance_create(812,420,MapFairy)
z = 64
instance_create(692,564,MapFairy)
z = 64
instance_create(324,596,MapFairy)
z = 64
instance_create(444,332,MapFairy)
z = 64
instance_create(548,652,MapFairy)
z = 64
instance_create(244,500,MapFairy)
z = 64
instance_create(356,404,MapFairy)
z = 64
instance_create(420,492,MapFairy)
z = 64
instance_create(820,236,MapFairy)
z = 64
instance_create(812,620,MapFairy)