/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = "Lands/StratosCityA.txt"
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,ShoppingPresence)
  
CornerAX = 0
CornerAY = 0
CornerBX = 824
CornerBY = 760 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 312
CornerBX = 536
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(384,312,SuperBlock)
CornerAX = 576
CornerAY = 200
CornerBX = 584
CornerBY = 216 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(576,200,SuperBlock)
CornerAX = 568
CornerAY = 520
CornerBX = 576
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(568,520,SuperBlock)
CornerAX = 0
CornerAY = 360
CornerBX = 160
CornerBY = 384 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(0,360,SuperBlock)
CornerAX = 0
CornerAY = 392
CornerBX = 176
CornerBY = 400 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(0,392,SuperBlock)
CornerAX = 0
CornerAY = 344
CornerBX = 176
CornerBY = 352 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(0,344,SuperBlock)
CornerAX = 136
CornerAY = 344
CornerBX = 176
CornerBY = 400 
z = 56
zHeight = 72
TexNo = 12
Switch = 0
instance_create(136,344,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 824
CornerBY = 760 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 760 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 824
CornerBY = 152 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 672
CornerAY = 0
CornerBX = 824
CornerBY = 760 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(672,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 824
CornerBY = 760 
z = 104
zHeight = 144
TexNo = 12
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 128
CornerAY = 360
CornerBX = 168
CornerBY = 384 
z = 0
zHeight = 80
TexNo = 12
instance_create(128,360,DoorBlock)
CornerAX = 384
CornerAY = 312
CornerBX = 536
CornerBY = 432 
z = 0
zHeight = 32
TexNo = 12
instance_create(384,312,EnBumperBlock)
 
z = 8
CreateDir = 0
instance_create(196,372,PointE)
z = 16
instance_create(164,380,DoorE)

if global.Story<4{
z = 8
instance_create(516,220,MapFairy)
z = 8
instance_create(276,268,MapFairy)
z = 8
instance_create(260,516,MapFairy)
z = 8
instance_create(604,396,MapFairy)
z = 8
instance_create(412,564,MapFairy)
z = 8
instance_create(380,220,MapFairy)
z = 8
instance_create(612,308,MapFairy)
z = 8
Text = "Scripts/SFairyOM.txt"
instance_create(356,268,MapOldMan)
}
z = 8
Text = "Scripts/LoveLetterBoy.txt"
instance_create(436,524,MapGuyA)
