/*Dragonian Engine- */
/*Passage Forest- Forest C*/
RoomA = "Lands/SierrField.txt"
RoomB = 0
RoomC = "Lands/ForestB.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
if sound_isplaying(ForestBGM) = 0 {sound_loop(ForestBGM)
instance_create(0,0,BeginMsg)
}
d3d_set_fog(true,c_white,128,5000)

CornerAX = 0
CornerAY = 0
CornerBX = 768
CornerBY = 1592 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 376
CornerAY = 1424
CornerBX = 432
CornerBY = 1424 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(376,1424,SuperBlock)
CornerAX = 360
CornerAY = 160
CornerBX = 416
CornerBY = 160 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(360,160,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 1592 
z = 0
zHeight = 96
TexNo = 4
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 760
CornerBY = 1592 
z = 0
zHeight = 96
TexNo = 4
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 760
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 4
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1432
CornerBX = 760
CornerBY = 1592 
z = 0
zHeight = 96
TexNo = 4
Switch = 0
instance_create(0,1432,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 760
CornerBY = 160 
z = 96
zHeight = 152
TexNo = 8
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 600
CornerAY = 0
CornerBX = 744
CornerBY = 1576 
z = 96
zHeight = 152
TexNo = 8
Switch = 0
instance_create(600,0,SuperBlock)
CornerAX = 0
CornerAY = 1424
CornerBX = 744
CornerBY = 1576 
z = 96
zHeight = 152
TexNo = 8
Switch = 0
instance_create(0,1424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 192
CornerBY = 1576 
z = 96
zHeight = 152
TexNo = 8
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 376
CornerAY = 1360
CornerBX = 432
CornerBY = 1568 
z = 0
zHeight = 224
TexNo = 0
instance_create(376,1360,DoorBlock)
CornerAX = 360
CornerAY = 0
CornerBX = 416
CornerBY = 224 
z = 0
zHeight = 224
TexNo = 0
instance_create(360,0,DoorBlock)
CornerAX = 184
CornerAY = 432
CornerBX = 608
CornerBY = 640 
z = 96
zHeight = 224
TexNo = 0
instance_create(184,800,EventBlock)

Switch = 0 
z = 8
instance_create(284,1044,BigTree)
z = 8
instance_create(532,244,BigTree)
z = 8
instance_create(532,820,TallTree)
z = 8
instance_create(532,1356,TallTree)
z = 8
instance_create(276,1236,TallTree)
Switch = 1
z = 8
instance_create(252,212,TallTree)
Switch = 0
z = 8
CreateDir = 270
Shad = 0
instance_create(392,160,StumpHole)
z = 8
CreateDir = 90
Shad = 0
instance_create(408,1432,StumpHole)
z = 8
CreateDir = 270
instance_create(388,252,PointA)
z = 8
CreateDir = 90
instance_create(412,1348,PointC)
z = 224
instance_create(396,140,DoorA)
z = 224
instance_create(404,1452,DoorC)

if global.Story = 0{
z = 8
Switch = 0
if instance_number(TabSaved)>0 Text = "Scripts/GbyeTielB.txt" else Text = "Scripts/GbyeTielA.txt"
instance_create(412,1340,CineTiel)
}