/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/FairyFountain.txt"
RoomB = "Lands/FountainCaveB.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
d3d_set_fog(true,c_black,64,1000)
BGA.SkyTop=make_color_rgb(0,0,0)
BGA.SkyBot=make_color_rgb(0,0,0)
BGA.GrndTop=make_color_rgb(0,0,0)
BGA.GrndBot=make_color_rgb(0,0,0)
  
CornerAX = 160
CornerAY = 160
CornerBX = 2768
CornerBY = 1368 
z = 0
zHeight = 8
TexNo = 4
Switch = 0
instance_create(160,160,SuperBlock)
CornerAX = 272
CornerAY = 1344
CornerBX = 296
CornerBY = 1368 
z = 0
zHeight = 72
TexNo = 36
Switch = 0
instance_create(272,1344,SuperBlock)
CornerAX = 336
CornerAY = 1344
CornerBX = 360
CornerBY = 1368 
z = 0
zHeight = 72
TexNo = 36
Switch = 0
instance_create(336,1344,SuperBlock)
CornerAX = 2744
CornerAY = 736
CornerBX = 2768
CornerBY = 760 
z = 0
zHeight = 72
TexNo = 36
Switch = 0
instance_create(2744,736,SuperBlock)
CornerAX = 2744
CornerAY = 800
CornerBX = 2768
CornerBY = 824 
z = 0
zHeight = 72
TexNo = 36
Switch = 0
instance_create(2744,800,SuperBlock)
CornerAX = 304
CornerAY = 1368
CornerBX = 328
CornerBY = 1368 
z = 0
zHeight = 80
TexNo = 24
Switch = 0
instance_create(304,1368,SuperBlock)
CornerAX = 272
CornerAY = 1344
CornerBX = 360
CornerBY = 1368 
z = 72
zHeight = 104
TexNo = 36
Switch = 0
instance_create(272,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1376
CornerBX = 2928
CornerBY = 1528 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(0,1376,SuperBlock)
CornerAX = 0
CornerAY = 160
CornerBX = 152
CornerBY = 1368 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(0,160,SuperBlock)
CornerAX = 504
CornerAY = 576
CornerBX = 656
CornerBY = 1368 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(504,576,SuperBlock)
CornerAX = 1040
CornerAY = 160
CornerBX = 1224
CornerBY = 920 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(1040,160,SuperBlock)
CornerAX = 1232
CornerAY = 768
CornerBX = 1800
CornerBY = 920 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(1232,768,SuperBlock)
CornerAX = 2088
CornerAY = 368
CornerBX = 2304
CornerBY = 1352 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(2088,368,SuperBlock)
CornerAX = 1528
CornerAY = 368
CornerBX = 2080
CornerBY = 520 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(1528,368,SuperBlock)
CornerAX = 2768
CornerAY = 768
CornerBX = 2768
CornerBY = 792 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(2768,768,SuperBlock)
CornerAX = 2744
CornerAY = 736
CornerBX = 2768
CornerBY = 824 
z = 72
zHeight = 104
TexNo = 36
Switch = 0
instance_create(2744,736,SuperBlock)
CornerAX = 2776
CornerAY = 160
CornerBX = 2928
CornerBY = 1368 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(2776,160,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 1528 
z = 144
zHeight = 216
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 304
CornerAY = 1352
CornerBX = 328
CornerBY = 1368 
z = 0
zHeight = 144
TexNo = 48
instance_create(304,1352,DoorBlock)
CornerAX = 2752
CornerAY = 768
CornerBX = 2776
CornerBY = 800 
z = 0
zHeight = 144
TexNo = 0
instance_create(2752,768,DoorBlock)
 
z = 88
instance_create(2420,860,MapBat)
z = 88
instance_create(2596,1124,MapBat)
z = 88
instance_create(2652,444,MapBat)
z = 88
instance_create(2348,268,MapBat)
z = 88
instance_create(1796,252,MapBat)
z = 88
instance_create(1284,316,MapBat)
z = 88
instance_create(1420,588,MapBat)
z = 88
instance_create(1756,668,MapBat)
z = 88
instance_create(2028,612,MapBat)
z = 88
instance_create(1860,996,MapBat)
z = 88
instance_create(1716,1212,MapBat)
z = 88
instance_create(1404,1124,MapBat)
z = 88
instance_create(1460,1292,MapBat)
z = 88
instance_create(772,1244,MapBat)
z = 88
instance_create(948,1092,MapBat)
z = 88
instance_create(780,772,MapBat)
z = 88
instance_create(940,364,MapBat)
z = 88
instance_create(436,380,MapBat)
z = 88
instance_create(244,524,MapBat)
z = 8
instance_create(268,484,MapHopper)
z = 8
instance_create(404,668,MapHopper)
z = 8
instance_create(356,300,MapHopper)
z = 8
instance_create(644,476,MapHopper)
z = 8
instance_create(908,268,MapHopper)
z = 8
instance_create(796,524,MapHopper)
z = 8
instance_create(932,676,MapHopper)
z = 8
instance_create(836,1092,MapHopper)
z = 8
instance_create(1028,1236,MapHopper)
z = 8
instance_create(1260,1204,MapHopper)
z = 8
instance_create(1884,1196,MapHopper)
z = 8
instance_create(1668,1060,MapHopper)
z = 8
instance_create(2020,948,MapHopper)
z = 8
instance_create(1884,644,MapHopper)
z = 8
instance_create(2020,716,MapHopper)
z = 8
instance_create(1580,684,MapHopper)
z = 8
instance_create(1316,604,MapHopper)
z = 8
instance_create(1372,252,MapHopper)
z = 8
instance_create(1508,308,MapHopper)
z = 8
instance_create(2004,204,MapHopper)
z = 8
instance_create(2172,308,MapHopper)
z = 8
instance_create(2612,228,MapHopper)
z = 8
instance_create(2444,364,MapHopper)
z = 8
instance_create(2596,612,MapHopper)
z = 8
instance_create(2476,772,MapHopper)
z = 8
instance_create(2628,1012,MapHopper)
z = 8
instance_create(2404,1180,MapHopper)
z = 8
CreateDir = 90
instance_create(324,1332,PointA)
z = 8
CreateDir = 180
instance_create(2732,788,PointB)
z = 0
instance_create(316,1364,DoorA)
z = 0
instance_create(2764,788,DoorB)