/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/F1.txt"
RoomB = "Lands/FountainCaveA.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
if sound_isplaying(DungeonBGMA) = 0 {sound_loop(DungeonBGMA)
}
global.Map="Maps/SierrMap.txt"

d3d_set_fog(true,c_black,64,1000)
BGA.SkyTop=make_color_rgb(0,0,0)
BGA.SkyBot=make_color_rgb(0,0,0)
BGA.GrndTop=make_color_rgb(0,0,0)
BGA.GrndBot=make_color_rgb(0,0,0)
global.Map = "Maps/SierrMap.txt"

CornerAX = 0
CornerAY = 0
CornerBX = 1936
CornerBY = 1688 
z = 0
zHeight = 8
TexNo = 4
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 160
CornerAY = 616
CornerBX = 184
CornerBY = 640 
z = 0
zHeight = 80
TexNo = 36
Switch = 0
instance_create(160,616,SuperBlock)
CornerAX = 160
CornerAY = 680
CornerBX = 184
CornerBY = 704 
z = 0
zHeight = 80
TexNo = 36
Switch = 0
instance_create(160,680,SuperBlock)
CornerAX = 1776
CornerAY = 680
CornerBX = 1776
CornerBY = 704 
z = 0
zHeight = 80
TexNo = 24
Switch = 0
instance_create(1776,680,SuperBlock)
CornerAX = 160
CornerAY = 648
CornerBX = 160
CornerBY = 672 
z = 0
zHeight = 80
TexNo = 24
Switch = 0
instance_create(160,648,SuperBlock)
CornerAX = 1752
CornerAY = 648
CornerBX = 1776
CornerBY = 672 
z = 0
zHeight = 80
TexNo = 28
Switch = 0
instance_create(1752,648,SuperBlock)
CornerAX = 1752
CornerAY = 712
CornerBX = 1776
CornerBY = 736 
z = 0
zHeight = 80
TexNo = 28
Switch = 0
instance_create(1752,712,SuperBlock)
CornerAX = 1752
CornerAY = 640
CornerBX = 1776
CornerBY = 744 
z = 80
zHeight = 96
TexNo = 28
Switch = 0
instance_create(1752,640,SuperBlock)
CornerAX = 160
CornerAY = 616
CornerBX = 184
CornerBY = 704 
z = 80
zHeight = 112
TexNo = 36
Switch = 0
instance_create(160,616,SuperBlock)
CornerAX = 1752
CornerAY = 712
CornerBX = 1776
CornerBY = 736 
z = 96
zHeight = 112
TexNo = 28
Switch = 0
instance_create(1752,712,SuperBlock)
CornerAX = 1752
CornerAY = 648
CornerBX = 1776
CornerBY = 672 
z = 96
zHeight = 112
TexNo = 28
Switch = 0
instance_create(1752,648,SuperBlock)
CornerAX = 1752
CornerAY = 632
CornerBX = 1776
CornerBY = 752 
z = 112
zHeight = 128
TexNo = 28
Switch = 0
instance_create(1752,632,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1936
CornerBY = 120 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 128
CornerBX = 152
CornerBY = 1688 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(0,128,SuperBlock)
CornerAX = 160
CornerAY = 1536
CornerBX = 1776
CornerBY = 1688 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(160,1536,SuperBlock)
CornerAX = 432
CornerAY = 128
CornerBX = 584
CornerBY = 1112 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(432,128,SuperBlock)
CornerAX = 1344
CornerAY = 520
CornerBX = 1496
CornerBY = 1528 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(1344,520,SuperBlock)
CornerAX = 1784
CornerAY = 0
CornerBX = 1936
CornerBY = 1688 
z = 0
zHeight = 144
TexNo = 0
Switch = 0
instance_create(1784,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1936
CornerBY = 1688 
z = 144
zHeight = 240
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 152
CornerAY = 648
CornerBX = 176
CornerBY = 672 
z = 0
zHeight = 152
TexNo = 0
instance_create(152,648,DoorBlock)
CornerAX = 1760
CornerAY = 680
CornerBX = 1784
CornerBY = 704 
z = 0
zHeight = 152
TexNo = 0
instance_create(1760,680,DoorBlock)

 
z = 8
instance_create(964,340,MapOcto)
z = 8
instance_create(1172,492,MapOcto)
z = 8
instance_create(860,644,MapOcto)
z = 8
instance_create(1124,852,MapOcto)
z = 8
instance_create(580,1332,MapOcto)
z = 8
instance_create(252,1220,MapOcto)
z = 8
instance_create(356,1396,MapOcto)
z = 8
instance_create(908,1036,MapOcto)
z = 8
instance_create(1692,1060,MapOcto)
z = 8
instance_create(1612,1204,MapOcto)
z = 144
instance_create(1244,236,MapBat)
z = 64
instance_create(1612,1396,MapBat)
z = 64
instance_create(1684,1164,MapBat)
z = 64
instance_create(1644,316,MapBat)
z = 64
instance_create(1444,316,MapBat)
z = 64
instance_create(1620,484,MapBat)
z = 64
instance_create(980,548,MapBat)
z = 64
instance_create(652,332,MapBat)
z = 64
instance_create(932,1500,MapBat)
z = 64
instance_create(364,228,MapBat)
z = 8
instance_create(1580,364,MapHopper)
z = 8
instance_create(772,420,MapHopper)
z = 8
instance_create(740,268,MapHopper)
z = 8
instance_create(804,1116,MapHopper)
z = 8
instance_create(1060,1172,MapHopper)
z = 8
instance_create(748,932,MapHopper)
z = 8
instance_create(740,1220,MapHopper)
z = 8
instance_create(884,1340,MapHopper)
z = 8
CreateDir = 180
instance_create(1740,700,PointA)
z = 8
CreateDir = 0
instance_create(204,668,PointB)
z = 152
instance_create(1772,692,DoorA)
z = 152
instance_create(172,660,DoorB)