/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/B5.txt"
RoomB = "Lands/DeepWoodsB.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DungeonBGMH) = 0 {sound_loop(DungeonBGMH)
}
d3d_set_fog(true,make_color_rgb(128,128,128),64,1500)
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
global.Map = "Maps/GaiusRuins.txt"
  
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 840
CornerAY = 0
CornerBX = 896
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(840,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 832
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 904
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(904,0,SuperBlock)
CornerAX = 832
CornerAY = 392
CornerBX = 856
CornerBY = 408 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(832,392,SuperBlock)
CornerAX = 872
CornerAY = 392
CornerBX = 904
CornerBY = 400 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(872,392,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 848
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 832
CornerAY = 424
CornerBX = 832
CornerBY = 424 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(832,424,SuperBlock)
CornerAX = 880
CornerAY = 408
CornerBX = 904
CornerBY = 408 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(880,408,SuperBlock)
CornerAX = 896
CornerAY = 416
CornerBX = 904
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(896,416,SuperBlock)
CornerAX = 904
CornerAY = 424
CornerBX = 904
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(904,424,SuperBlock)
CornerAX = 888
CornerAY = 456
CornerBX = 904
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(888,456,SuperBlock)
CornerAX = 888
CornerAY = 432
CornerBX = 888
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(888,432,SuperBlock)
CornerAX = 856
CornerAY = 464
CornerBX = 880
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(856,464,SuperBlock)
CornerAX = 840
CornerAY = 0
CornerBX = 896
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(840,0,SuperBlock)
CornerAX = 840
CornerAY = 1344
CornerBX = 896
CornerBY = 1496 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(840,1344,SuperBlock)
CornerAX = 904
CornerAY = 0
CornerBX = 1496
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(904,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 832
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 4
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 840
CornerAY = 0
CornerBX = 896
CornerBY = 192 
z = 72
zHeight = 144
TexNo = 8
Switch = 0
instance_create(840,0,SuperBlock)
CornerAX = 840
CornerAY = 1312
CornerBX = 896
CornerBY = 1656 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(840,1312,SuperBlock)
CornerAX = 0
CornerAY = 1312
CornerBX = 832
CornerBY = 1656 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,1312,SuperBlock)
CornerAX = 904
CornerAY = 1312
CornerBX = 1496
CornerBY = 1656 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(904,1312,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 840
CornerBY = 200 
z = 144
zHeight = 208
TexNo = 8
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 888
CornerAY = 0
CornerBX = 1512
CornerBY = 200 
z = 144
zHeight = 208
TexNo = 8
Switch = 0
instance_create(888,0,SuperBlock)
CornerAX = 1320
CornerAY = 0
CornerBX = 1512
CornerBY = 1488 
z = 144
zHeight = 208
TexNo = 8
Switch = 0
instance_create(1320,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 176
CornerBY = 1480 
z = 144
zHeight = 208
TexNo = 8
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 456
CornerBX = 848
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(832,456,SuperBlock)
CornerAX = 840
CornerAY = 440
CornerBX = 848
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(840,440,SuperBlock)
CornerAX = 848
CornerAY = 432
CornerBX = 856
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(848,432,SuperBlock)
CornerAX = 864
CornerAY = 448
CornerBX = 872
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(864,448,SuperBlock)
CornerAX = 872
CornerAY = 440
CornerBX = 872
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(872,440,SuperBlock)
CornerAX = 864
CornerAY = 392
CornerBX = 864
CornerBY = 400 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(864,392,SuperBlock)
CornerAX = 864
CornerAY = 408
CornerBX = 872
CornerBY = 408 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(864,408,SuperBlock)
CornerAX = 856
CornerAY = 416
CornerBX = 888
CornerBY = 424 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(856,416,SuperBlock)
CornerAX = 840
CornerAY = 424
CornerBX = 848
CornerBY = 424 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(840,424,SuperBlock)
CornerAX = 864
CornerAY = 432
CornerBX = 880
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(864,432,SuperBlock)
CornerAX = 832
CornerAY = 432
CornerBX = 840
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(832,432,SuperBlock)
CornerAX = 832
CornerAY = 440
CornerBX = 832
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(832,440,SuperBlock)
CornerAX = 896
CornerAY = 424
CornerBX = 896
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(896,424,SuperBlock)
CornerAX = 880
CornerAY = 440
CornerBX = 880
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(880,440,SuperBlock)
CornerAX = 856
CornerAY = 440
CornerBX = 864
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(856,440,SuperBlock)
CornerAX = 856
CornerAY = 448
CornerBX = 856
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(856,448,SuperBlock)
CornerAX = 792
CornerAY = 584
CornerBX = 816
CornerBY = 608 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(792,584,SuperBlock)
CornerAX = 920
CornerAY = 584
CornerBX = 944
CornerBY = 608 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(920,584,SuperBlock)
CornerAX = 784
CornerAY = 584
CornerBX = 952
CornerBY = 608 
z = 160
zHeight = 192
TexNo = 64
Switch = 0
instance_create(784,584,SuperBlock)
CornerAX = 792
CornerAY = 808
CornerBX = 816
CornerBY = 832 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(792,808,SuperBlock)
CornerAX = 928
CornerAY = 816
CornerBX = 952
CornerBY = 1000 
z = 0
zHeight = 40
TexNo = 64
Switch = 0
instance_create(928,816,SuperBlock)
CornerAX = 768
CornerAY = 1008
CornerBX = 968
CornerBY = 1032 
z = 0
zHeight = 40
TexNo = 64
Switch = 0
instance_create(768,1008,SuperBlock)
CornerAX = 840
CornerAY = 0
CornerBX = 896
CornerBY = 168 
z = 0
zHeight = 232
TexNo = 8
instance_create(840,0,DoorBlock)
CornerAX = 840
CornerAY = 1328
CornerBX = 896
CornerBY = 1576 
z = 0
zHeight = 232
TexNo = 8
instance_create(840,1328,DoorBlock)
 
z = 8
Switch = 0
instance_create(492,444,BigTree)
z = 8
Switch = 0
instance_create(372,644,BigTree)
z = 8
Switch = 0
instance_create(628,812,BigTree)
z = 8
Switch = 0
instance_create(1060,708,BigTree)
z = 8
Switch = 0
instance_create(1204,388,BigTree)
z = 8
Switch = 0
instance_create(1172,932,BigTree)
z = 8
Switch = 0
instance_create(340,1020,BigTree)
z = 8
Switch = 0
instance_create(548,1204,BigTree)
z = 8
Switch = 0
instance_create(1036,516,TallTree)
z = 8
Switch = 0
instance_create(556,636,TallTree)
z = 8
Switch = 0
instance_create(364,1148,TallTree)
z = 8
CreateDir = 90
instance_create(876,1300,PointA)
z = 8
CreateDir = 270
instance_create(868,212,PointB)
z = 232
instance_create(876,1348,DoorA)
z = 232
instance_create(876,164,DoorB)