/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/A5.txt"
RoomB = "Lands/GaiusRuins/C5.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

CornerAX = 736
CornerAY = 0
CornerBX = 792
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(736,0,SuperBlock)
CornerAX = -8
CornerAY = 0
CornerBX = 728
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(-8,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 640
CornerAY = 448
CornerBX = 640
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(640,448,SuperBlock)
CornerAX = 640
CornerAY = 504
CornerBX = 640
CornerBY = 504 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(640,504,SuperBlock)
CornerAX = 640
CornerAY = 552
CornerBX = 640
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(640,552,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 640
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(640,608,SuperBlock)
CornerAX = 640
CornerAY = 664
CornerBX = 640
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(640,664,SuperBlock)
CornerAX = 640
CornerAY = 736
CornerBX = 640
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(640,736,SuperBlock)
CornerAX = 640
CornerAY = 792
CornerBX = 640
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(640,792,SuperBlock)
CornerAX = 568
CornerAY = 792
CornerBX = 568
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(568,792,SuperBlock)
CornerAX = 568
CornerAY = 736
CornerBX = 568
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(568,736,SuperBlock)
CornerAX = 568
CornerAY = 664
CornerBX = 568
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(568,664,SuperBlock)
CornerAX = 568
CornerAY = 608
CornerBX = 568
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(568,608,SuperBlock)
CornerAX = 568
CornerAY = 552
CornerBX = 568
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(568,552,SuperBlock)
CornerAX = 568
CornerAY = 504
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(568,504,SuperBlock)
CornerAX = 568
CornerAY = 448
CornerBX = 568
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(568,448,SuperBlock)
CornerAX = 488
CornerAY = 448
CornerBX = 488
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(488,448,SuperBlock)
CornerAX = 488
CornerAY = 504
CornerBX = 488
CornerBY = 504 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(488,504,SuperBlock)
CornerAX = 488
CornerAY = 552
CornerBX = 488
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(488,552,SuperBlock)
CornerAX = 488
CornerAY = 608
CornerBX = 488
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(488,608,SuperBlock)
CornerAX = 488
CornerAY = 664
CornerBX = 488
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(488,664,SuperBlock)
CornerAX = 488
CornerAY = 736
CornerBX = 488
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(488,736,SuperBlock)
CornerAX = 488
CornerAY = 792
CornerBX = 488
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(488,792,SuperBlock)
CornerAX = 416
CornerAY = 792
CornerBX = 416
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(416,792,SuperBlock)
CornerAX = 416
CornerAY = 736
CornerBX = 416
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(416,736,SuperBlock)
CornerAX = 416
CornerAY = 664
CornerBX = 416
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(416,664,SuperBlock)
CornerAX = 416
CornerAY = 608
CornerBX = 416
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(416,608,SuperBlock)
CornerAX = 416
CornerAY = 552
CornerBX = 416
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(416,552,SuperBlock)
CornerAX = 416
CornerAY = 504
CornerBX = 416
CornerBY = 504 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(416,504,SuperBlock)
CornerAX = 416
CornerAY = 448
CornerBX = 416
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(416,448,SuperBlock)
CornerAX = 344
CornerAY = 448
CornerBX = 344
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(344,448,SuperBlock)
CornerAX = 344
CornerAY = 504
CornerBX = 344
CornerBY = 504 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(344,504,SuperBlock)
CornerAX = 344
CornerAY = 552
CornerBX = 344
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(344,552,SuperBlock)
CornerAX = 344
CornerAY = 608
CornerBX = 344
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(344,608,SuperBlock)
CornerAX = 344
CornerAY = 664
CornerBX = 344
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(344,664,SuperBlock)
CornerAX = 344
CornerAY = 736
CornerBX = 344
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(344,736,SuperBlock)
CornerAX = 344
CornerAY = 792
CornerBX = 344
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(344,792,SuperBlock)
CornerAX = 272
CornerAY = 448
CornerBX = 272
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(272,448,SuperBlock)
CornerAX = 272
CornerAY = 504
CornerBX = 272
CornerBY = 504 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(272,504,SuperBlock)
CornerAX = 272
CornerAY = 552
CornerBX = 272
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(272,552,SuperBlock)
CornerAX = 272
CornerAY = 608
CornerBX = 272
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(272,608,SuperBlock)
CornerAX = 272
CornerAY = 664
CornerBX = 272
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(272,664,SuperBlock)
CornerAX = 272
CornerAY = 736
CornerBX = 272
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(272,736,SuperBlock)
CornerAX = 272
CornerAY = 792
CornerBX = 272
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(272,792,SuperBlock)
CornerAX = 880
CornerAY = 496
CornerBX = 880
CornerBY = 496 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(880,496,SuperBlock)
CornerAX = 880
CornerAY = 448
CornerBX = 880
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(880,448,SuperBlock)
CornerAX = 880
CornerAY = 552
CornerBX = 880
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(880,552,SuperBlock)
CornerAX = 880
CornerAY = 608
CornerBX = 880
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(880,608,SuperBlock)
CornerAX = 880
CornerAY = 664
CornerBX = 880
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(880,664,SuperBlock)
CornerAX = 880
CornerAY = 736
CornerBX = 880
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(880,736,SuperBlock)
CornerAX = 880
CornerAY = 792
CornerBX = 880
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(880,792,SuperBlock)
CornerAX = 960
CornerAY = 448
CornerBX = 960
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(960,448,SuperBlock)
CornerAX = 960
CornerAY = 496
CornerBX = 960
CornerBY = 496 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(960,496,SuperBlock)
CornerAX = 960
CornerAY = 552
CornerBX = 960
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(960,552,SuperBlock)
CornerAX = 960
CornerAY = 608
CornerBX = 960
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(960,608,SuperBlock)
CornerAX = 960
CornerAY = 664
CornerBX = 960
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(960,664,SuperBlock)
CornerAX = 960
CornerAY = 736
CornerBX = 960
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(960,736,SuperBlock)
CornerAX = 960
CornerAY = 792
CornerBX = 960
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(960,792,SuperBlock)
CornerAX = 1024
CornerAY = 792
CornerBX = 1024
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1024,792,SuperBlock)
CornerAX = 1024
CornerAY = 736
CornerBX = 1024
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1024,736,SuperBlock)
CornerAX = 1024
CornerAY = 664
CornerBX = 1024
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1024,664,SuperBlock)
CornerAX = 1024
CornerAY = 608
CornerBX = 1024
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1024,608,SuperBlock)
CornerAX = 1024
CornerAY = 552
CornerBX = 1024
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1024,552,SuperBlock)
CornerAX = 1024
CornerAY = 496
CornerBX = 1024
CornerBY = 496 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1024,496,SuperBlock)
CornerAX = 1024
CornerAY = 448
CornerBX = 1024
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1024,448,SuperBlock)
CornerAX = 1096
CornerAY = 448
CornerBX = 1096
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1096,448,SuperBlock)
CornerAX = 1096
CornerAY = 496
CornerBX = 1096
CornerBY = 496 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1096,496,SuperBlock)
CornerAX = 1096
CornerAY = 552
CornerBX = 1096
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1096,552,SuperBlock)
CornerAX = 1096
CornerAY = 608
CornerBX = 1096
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1096,608,SuperBlock)
CornerAX = 1096
CornerAY = 664
CornerBX = 1096
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1096,664,SuperBlock)
CornerAX = 1096
CornerAY = 736
CornerBX = 1096
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1096,736,SuperBlock)
CornerAX = 1096
CornerAY = 792
CornerBX = 1096
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1096,792,SuperBlock)
CornerAX = 1168
CornerAY = 448
CornerBX = 1168
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1168,448,SuperBlock)
CornerAX = 1168
CornerAY = 496
CornerBX = 1168
CornerBY = 496 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1168,496,SuperBlock)
CornerAX = 1168
CornerAY = 552
CornerBX = 1168
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1168,552,SuperBlock)
CornerAX = 1168
CornerAY = 608
CornerBX = 1168
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1168,608,SuperBlock)
CornerAX = 1168
CornerAY = 664
CornerBX = 1168
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1168,664,SuperBlock)
CornerAX = 1168
CornerAY = 736
CornerBX = 1168
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1168,736,SuperBlock)
CornerAX = 1168
CornerAY = 792
CornerBX = 1168
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1168,792,SuperBlock)
CornerAX = 1224
CornerAY = 448
CornerBX = 1224
CornerBY = 448 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1224,448,SuperBlock)
CornerAX = 1224
CornerAY = 496
CornerBX = 1224
CornerBY = 496 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1224,496,SuperBlock)
CornerAX = 1224
CornerAY = 552
CornerBX = 1224
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1224,552,SuperBlock)
CornerAX = 1224
CornerAY = 608
CornerBX = 1224
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1224,608,SuperBlock)
CornerAX = 1224
CornerAY = 664
CornerBX = 1224
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1224,664,SuperBlock)
CornerAX = 1224
CornerAY = 736
CornerBX = 1224
CornerBY = 736 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1224,736,SuperBlock)
CornerAX = 1224
CornerAY = 792
CornerBX = 1224
CornerBY = 792 
z = 0
zHeight = 40
TexNo = 52
Switch = 0
instance_create(1224,792,SuperBlock)
CornerAX = 736
CornerAY = 0
CornerBX = 792
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(736,0,SuperBlock)
CornerAX = 736
CornerAY = 1344
CornerBX = 800
CornerBY = 1496 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(736,1344,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 1496
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 800
CornerAY = 1312
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(800,1312,SuperBlock)
CornerAX = 0
CornerAY = 1312
CornerBX = 728
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,1312,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 728
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 736
CornerAY = 0
CornerBX = 792
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(736,0,SuperBlock)
CornerAX = 736
CornerAY = 1312
CornerBX = 792
CornerBY = 1496 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(736,1312,SuperBlock)
CornerAX = 736
CornerAY = 0
CornerBX = 792
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 52
instance_create(736,0,DoorBlock)
CornerAX = 736
CornerAY = 1328
CornerBX = 792
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 52
instance_create(736,1328,DoorBlock)
 
z = 8
instance_create(772,556,MapSkully)
z = 8
instance_create(932,652,MapSkully)
z = 8
instance_create(932,412,MapSkully)
z = 8
instance_create(532,436,MapSkully)
z = 8
instance_create(524,660,MapSkully)
z = 8
instance_create(684,732,MapSkully)
z = 32
instance_create(708,612,MapGhost)
z = 32
instance_create(836,732,MapGhost)
z = 32
instance_create(940,548,MapGhost)
z = 32
instance_create(628,372,MapGhost)
z = 32
instance_create(676,812,MapGhost)
z = 32
instance_create(836,876,MapGhost)
z = 8
CreateDir = 270
instance_create(764,204,PointA)
z = 8
CreateDir = 90
instance_create(772,1300,PointB)
z = 152
instance_create(764,164,DoorA)
z = 152
instance_create(772,1340,DoorB)