/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/D5.txt"
RoomB = "Lands/GaiusRuins/B5.txt"
RoomC = "Lands/GaiusRuins/C6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
CornerAX = 656
CornerAY = 0
CornerBX = 712
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(656,0,SuperBlock)
CornerAX = 720
CornerAY = 640
CornerBX = 1496
CornerBY = 696 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(720,640,SuperBlock)
CornerAX = 720
CornerAY = 704
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(720,704,SuperBlock)
CornerAX = 720
CornerAY = 0
CornerBX = 1496
CornerBY = 632 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(720,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 648
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 528
CornerBX = 616
CornerBY = 552 
z = 0
zHeight = 40
TexNo = 64
Switch = 0
instance_create(464,528,SuperBlock)
CornerAX = 408
CornerAY = 512
CornerBX = 432
CornerBY = 696 
z = 0
zHeight = 40
TexNo = 64
Switch = 0
instance_create(408,512,SuperBlock)
CornerAX = 656
CornerAY = 1344
CornerBX = 712
CornerBY = 1496 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(656,1344,SuperBlock)
CornerAX = 656
CornerAY = 0
CornerBX = 712
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(656,0,SuperBlock)
CornerAX = 1344
CornerAY = 640
CornerBX = 1496
CornerBY = 696 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(1344,640,SuperBlock)
CornerAX = 592
CornerAY = 384
CornerBX = 616
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(592,384,SuperBlock)
CornerAX = 752
CornerAY = 384
CornerBX = 776
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(752,384,SuperBlock)
CornerAX = 592
CornerAY = 800
CornerBX = 616
CornerBY = 824 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(592,800,SuperBlock)
CornerAX = 752
CornerAY = 800
CornerBX = 776
CornerBY = 824 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(752,800,SuperBlock)
CornerAX = 752
CornerAY = 1048
CornerBX = 776
CornerBY = 1072 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(752,1048,SuperBlock)
CornerAX = 592
CornerAY = 1048
CornerBX = 616
CornerBY = 1072 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(592,1048,SuperBlock)
CornerAX = 1032
CornerAY = 576
CornerBX = 1056
CornerBY = 600 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(1032,576,SuperBlock)
CornerAX = 1032
CornerAY = 736
CornerBX = 1056
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(1032,736,SuperBlock)
CornerAX = 744
CornerAY = 528
CornerBX = 768
CornerBY = 552 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(744,528,SuperBlock)
CornerAX = 720
CornerAY = 1272
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(720,1272,SuperBlock)
CornerAX = 1312
CornerAY = 704
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(1312,704,SuperBlock)
CornerAX = 1312
CornerAY = 0
CornerBX = 1496
CornerBY = 632 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(1312,0,SuperBlock)
CornerAX = 720
CornerAY = 0
CornerBX = 1496
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(720,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 648
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1272
CornerBX = 648
CornerBY = 1496 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,1272,SuperBlock)
CornerAX = 656
CornerAY = 0
CornerBX = 712
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(656,0,SuperBlock)
CornerAX = 656
CornerAY = 1272
CornerBX = 712
CornerBY = 1496 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(656,1272,SuperBlock)
CornerAX = 1312
CornerAY = 640
CornerBX = 1496
CornerBY = 696 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(1312,640,SuperBlock)
CornerAX = 584
CornerAY = 1048
CornerBX = 784
CornerBY = 1072 
z = 144
zHeight = 176
TexNo = 64
Switch = 0
instance_create(584,1048,SuperBlock)
CornerAX = 584
CornerAY = 800
CornerBX = 784
CornerBY = 824 
z = 144
zHeight = 176
TexNo = 64
Switch = 0
instance_create(584,800,SuperBlock)
CornerAX = 584
CornerAY = 384
CornerBX = 784
CornerBY = 408 
z = 144
zHeight = 176
TexNo = 64
Switch = 0
instance_create(584,384,SuperBlock)
CornerAX = 1032
CornerAY = 568
CornerBX = 1056
CornerBY = 768 
z = 144
zHeight = 176
TexNo = 64
Switch = 0
instance_create(1032,568,SuperBlock)
CornerAX = 656
CornerAY = 1296
CornerBX = 712
CornerBY = 1496 
z = 0
zHeight = 176
TexNo = 64
instance_create(656,1296,DoorBlock)
CornerAX = 656
CornerAY = 0
CornerBX = 712
CornerBY = 168 
z = 0
zHeight = 176
TexNo = 64
instance_create(656,0,DoorBlock)
CornerAX = 1328
CornerAY = 640
CornerBX = 1496
CornerBY = 696 
z = 0
zHeight = 176
TexNo = 64
instance_create(1328,640,DoorBlock)
 
 
z = 8
Switch = 0
instance_create(284,308,BigTree)
z = 8
Switch = 0
instance_create(1092,348,BigTree)
z = 8
Switch = 0
instance_create(1036,948,BigTree)
z = 8
Switch = 0
instance_create(316,1012,BigTree)
z = 8
Switch = 0
instance_create(276,812,BigTree)
z = 8
Switch = 0
instance_create(428,900,TallTree)
z = 8
Switch = 0
instance_create(508,1180,TallTree)
z = 8
Switch = 0
instance_create(900,1108,TallTree)
z = 8
Switch = 0
instance_create(1180,876,TallTree)
z = 8
Switch = 0
instance_create(972,268,TallTree)
z = 8
Switch = 0
instance_create(1180,516,TallTree)
z = 8
Switch = 0
instance_create(252,540,TallTree)
z = 8
Switch = 0
instance_create(420,348,TallTree)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(656,1280,KeyBlock)
}
z = 8
instance_create(676,636,MapSkully)
z = 8
instance_create(836,708,MapSkully)
z = 8
instance_create(676,732,MapSkully)
z = 8
instance_create(596,676,MapSkully)
z = 8
instance_create(676,684,MapSkully)
z = 8
instance_create(820,652,MapSkully)
z = 32
instance_create(668,500,MapGhost)
z = 32
instance_create(908,580,MapGhost)
z = 32
instance_create(676,884,MapGhost)
z = 32
instance_create(548,676,MapGhost)
z = 32
instance_create(636,324,MapGhost)
z = 32
instance_create(708,1076,MapGhost)
z = 32
instance_create(1100,684,MapGhost)
z = 8
CreateDir = 90
instance_create(684,1260,PointA)
z = 8
CreateDir = 270
instance_create(692,204,PointB)
z = 8
CreateDir = 180
instance_create(1300,668,PointC)
z = 176
instance_create(684,1308,DoorA)
z = 176
instance_create(684,164,DoorB)
z = 176
instance_create(1340,676,DoorC)