/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusRuins/C5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
CornerAX = 0
CornerAY = 728
CornerBX = 696
CornerBY = 784 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,728,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 720 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 704
CornerAY = 728
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(704,728,SuperBlock)
CornerAX = 0
CornerAY = 792
CornerBX = 696
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,792,SuperBlock)
CornerAX = 576
CornerAY = 664
CornerBX = 1176
CornerBY = 848 
z = 0
zHeight = 16
TexNo = 0
Switch = 0
instance_create(576,664,SuperBlock)
CornerAX = 816
CornerAY = 696
CornerBX = 1144
CornerBY = 816 
z = 0
zHeight = 24
TexNo = 0
Switch = 0
instance_create(816,696,SuperBlock)
CornerAX = 0
CornerAY = 728
CornerBX = 152
CornerBY = 784 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,728,SuperBlock)
CornerAX = 328
CornerAY = 656
CornerBX = 352
CornerBY = 680 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(328,656,SuperBlock)
CornerAX = 328
CornerAY = 832
CornerBX = 352
CornerBY = 856 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(328,832,SuperBlock)
CornerAX = 768
CornerAY = 432
CornerBX = 792
CornerBY = 456 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(768,432,SuperBlock)
CornerAX = 1144
CornerAY = 432
CornerBX = 1168
CornerBY = 456 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(1144,432,SuperBlock)
CornerAX = 768
CornerAY = 1040
CornerBX = 792
CornerBY = 1064 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(768,1040,SuperBlock)
CornerAX = 1144
CornerAY = 1040
CornerBX = 1168
CornerBY = 1064 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(1144,1040,SuperBlock)
CornerAX = 504
CornerAY = 1152
CornerBX = 592
CornerBY = 1240 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(504,1152,SuperBlock)
CornerAX = 488
CornerAY = 352
CornerBX = 576
CornerBY = 440 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(488,352,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 720 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 792
CornerBX = 184
CornerBY = 1496 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,792,SuperBlock)
CornerAX = 0
CornerAY = 728
CornerBX = 184
CornerBY = 784 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,728,SuperBlock)
CornerAX = 328
CornerAY = 648
CornerBX = 352
CornerBY = 864 
z = 128
zHeight = 160
TexNo = 64
Switch = 0
instance_create(328,648,SuperBlock)
CornerAX = 768
CornerAY = 424
CornerBX = 792
CornerBY = 1072 
z = 128
zHeight = 160
TexNo = 64
Switch = 0
instance_create(768,424,SuperBlock)
CornerAX = 800
CornerAY = 432
CornerBX = 1136
CornerBY = 456 
z = 128
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,432,SuperBlock)
CornerAX = 800
CornerAY = 1040
CornerBX = 1176
CornerBY = 1064 
z = 128
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,1040,SuperBlock)
CornerAX = 1144
CornerAY = 424
CornerBX = 1168
CornerBY = 1032 
z = 128
zHeight = 160
TexNo = 64
Switch = 0
instance_create(1144,424,SuperBlock)
CornerAX = 0
CornerAY = 728
CornerBX = 168
CornerBY = 784 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,728,DoorBlock) 
z = 24
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1)) = -1 Switch=5 else Switch = 0
instance_create(1084,764,TallTree)
z = 8
CreateDir = 0
instance_create(204,764,PointC)
z = 168
instance_create(164,764,DoorC)