/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/E4.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/D5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

CornerAX = 288
CornerAY = 440
CornerBX = 984
CornerBY = 496 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(288,440,SuperBlock)
CornerAX = 288
CornerAY = 504
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(288,504,SuperBlock)
CornerAX = 352
CornerAY = 504
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(352,504,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 280
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 288
CornerAY = 0
CornerBX = 984
CornerBY = 432 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(288,0,SuperBlock)
CornerAX = 832
CornerAY = 440
CornerBX = 984
CornerBY = 496 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,440,SuperBlock)
CornerAX = 288
CornerAY = 832
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(288,832,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 432 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 280
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 352
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(352,800,SuperBlock)
CornerAX = 800
CornerAY = 504
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,504,SuperBlock)
CornerAX = 800
CornerAY = 440
CornerBX = 984
CornerBY = 496 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,440,SuperBlock)
CornerAX = 288
CornerAY = 800
CornerBX = 344
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(288,800,SuperBlock)
CornerAX = 288
CornerAY = 816
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(288,816,DoorBlock)
CornerAX = 816
CornerAY = 440
CornerBX = 984
CornerBY = 496 
z = 0
zHeight = 168
TexNo = 64
instance_create(816,440,DoorBlock) 
z = 8
Switch = 0
instance_create(508,604,BigTree)
z = 8
Switch = 0
instance_create(652,348,BigTree)
z = 8
Switch = 0
instance_create(228,644,BigTree)
z = 8
Switch = 0
instance_create(300,268,TallTree)
z = 8
Switch = 0
instance_create(692,700,TallTree)
z = 8
instance_create(436,404,MapSkully)
z = 8
instance_create(300,444,MapSkully)
z = 8
instance_create(404,572,MapSkully)
z = 8
instance_create(540,460,MapSkully)
z = 8
instance_create(484,340,MapSkully)
z = 8
instance_create(604,564,MapSkully)
z = 56
instance_create(380,468,MapGhost)
z = 56
instance_create(508,372,MapGhost)
z = 56
instance_create(508,516,MapGhost)
z = 56
instance_create(340,372,MapGhost)
z = 56
instance_create(324,548,MapGhost)
z = 56
instance_create(572,428,MapGhost)
z = 8
CreateDir = 90
instance_create(324,788,PointA)
z = 8
CreateDir = 180
instance_create(788,476,PointC)
z = 168
instance_create(324,828,DoorA)
z = 168
instance_create(828,476,DoorC)