/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/C5.txt"
RoomB = "Lands/GaiusRuins/E5.txt"
RoomC = "Lands/GaiusRuins/D4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

CornerAX = 528
CornerAY = 0
CornerBX = 584
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 520
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 592
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(592,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 520
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 584
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 528
CornerAY = 832
CornerBX = 584
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(528,832,SuperBlock)
CornerAX = 408
CornerAY = 512
CornerBX = 432
CornerBY = 536 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(408,512,SuperBlock)
CornerAX = 408
CornerAY = 352
CornerBX = 432
CornerBY = 376 
z = 0
zHeight = 128
TexNo = 64
Switch = 0
instance_create(408,352,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 408 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 520
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 592
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(592,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 592
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(592,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 224
CornerBY = 472 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 584
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 528
CornerAY = 800
CornerBX = 584
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(528,800,SuperBlock)
CornerAX = 408
CornerAY = 344
CornerBX = 432
CornerBY = 544 
z = 128
zHeight = 160
TexNo = 64
Switch = 0
instance_create(408,344,SuperBlock)
CornerAX = 528
CornerAY = 816
CornerBX = 584
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(528,816,DoorBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 584
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(528,0,DoorBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 208
CornerBY = 472 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,416,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(160,416,KeyBlock)
}
z = 8
instance_create(564,444,MapSkully)
z = 8
instance_create(676,604,MapSkully)
z = 8
instance_create(500,540,MapSkully)
z = 8
instance_create(492,364,MapSkully)
z = 8
instance_create(644,436,MapSkully)
z = 8
instance_create(700,324,MapSkully)
z = 8
instance_create(452,308,MapSkully)
z = 16
instance_create(636,532,MapGhost)
z = 16
instance_create(468,452,MapGhost)
z = 16
instance_create(644,356,MapGhost)
z = 16
instance_create(708,460,MapGhost)
z = 16
instance_create(460,628,MapGhost)
z = 8
CreateDir = 270
instance_create(564,204,PointA)
z = 8
CreateDir = 90
instance_create(564,788,PointB)
z = 8
CreateDir = 0
instance_create(244,452,PointC)
z = 168
instance_create(556,164,DoorA)
z = 168
instance_create(564,828,DoorB)
z = 168
instance_create(204,452,DoorC)