/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/E6.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/D7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

instance_create(0,0,KeepEmLit)
CornerAX = 448
CornerAY = 496
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(448,496,SuperBlock)
CornerAX = 512
CornerAY = 496
CornerBX = 984
CornerBY = 552 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,496,SuperBlock)
CornerAX = 512
CornerAY = 560
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(512,560,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 496
CornerBX = 984
CornerBY = 552 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,496,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 760
CornerAY = 560
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(760,560,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 496
CornerBX = 984
CornerBY = 552 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(760,496,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(448,816,DoorBlock)
CornerAX = 784
CornerAY = 496
CornerBX = 984
CornerBY = 552 
z = 0
zHeight = 168
TexNo = 64
instance_create(784,496,DoorBlock) 
z = 8
Switch = 0
instance_create(276,332,BigTree)
z = 8
Switch = 0
instance_create(660,708,BigTree)
z = 8
Switch = 0
instance_create(660,388,BigTree)
z = 8
Switch = 0
instance_create(276,548,TallTree)
z = 8
Switch = 0
instance_create(556,276,TallTree)
z = 8
Switch = 0
instance_create(332,700,TallTree)
z = 8
instance_create(708,500,CrystalSwitch)
z = 8
instance_create(708,556,CrystalSwitch)
z = 8
instance_create(768,496,SwitchDoor)
z = 8
instance_create(476,532,MapSkully)
z = 8
instance_create(476,580,MapSkully)
z = 8
instance_create(436,532,MapSkully)
z = 8
instance_create(500,532,MapSkully)
z = 8
instance_create(476,500,MapSkully)
z = 56
instance_create(556,532,MapGhost)
z = 56
instance_create(468,636,MapGhost)
z = 56
instance_create(388,524,MapGhost)
z = 56
instance_create(476,436,MapGhost)
z = 56
instance_create(476,532,MapGhost)
z = 56
instance_create(508,588,MapGhost)
z = 56
instance_create(436,588,MapGhost)
z = 56
instance_create(508,484,MapGhost)
z = 56
instance_create(444,476,MapGhost)
z = 8
CreateDir = 90
instance_create(476,788,PointA)
z = 8
CreateDir = 180
instance_create(748,532,PointC)
z = 168
instance_create(484,836,DoorA)
z = 168
instance_create(796,524,DoorC)