/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/E7.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/D6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 416
CornerBX = 600
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 544
CornerAY = 416
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,416,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 608
CornerAY = 416
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(608,416,SuperBlock)
CornerAX = 544
CornerAY = 832
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(544,832,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 152
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 152
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 608
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 64
Switch = 0
instance_create(608,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 64
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 152
TexNo = 64
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 600
CornerBY = 984 
z = 72
zHeight = 152
TexNo = 64
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 64
instance_create(0,416,DoorBlock)
CornerAX = 544
CornerAY = 784
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
instance_create(544,784,DoorBlock)
 
z = 8
Switch = 0
instance_create(396,612,BigTree)
z = 8
Switch = 0
instance_create(588,244,BigTree)
z = 8
Switch = 0
instance_create(740,476,BigTree)
z = 8
Switch = 0
instance_create(300,324,BigTree)
z = 8
Switch = 0
instance_create(668,356,TallTree)
z = 8
Switch = 0
instance_create(404,220,TallTree)
z = 8
Switch = 0
instance_create(740,660,TallTree)
z = 8
Switch = 0
instance_create(292,660,TallTree)
z = 8
instance_create(572,452,MapSkully)
z = 8
instance_create(524,404,MapSkully)
z = 8
instance_create(524,500,MapSkully)
z = 8
instance_create(620,508,MapSkully)
z = 72
instance_create(572,396,MapGhost)
z = 72
instance_create(644,460,MapGhost)
z = 72
instance_create(508,460,MapGhost)
z = 72
instance_create(580,540,MapGhost)
z = 72
instance_create(580,468,MapGhost)
z = 8
instance_create(544,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(580,748,PointA)
z = 8
CreateDir = 0
instance_create(204,452,PointC)
z = 160
instance_create(572,796,DoorA)
z = 160
instance_create(156,452,DoorC)