/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/F2.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/GaiusRuins/E3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
CornerAX = 384
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 384
CornerAY = 448
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 448
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(448,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 8
zHeight = 152
TexNo = 64
instance_create(816,448,DoorBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 8
zHeight = 152
TexNo = 64
instance_create(384,816,DoorBlock) 
z = 8
Switch = 0
instance_create(500,276,BigTree)
z = 8
Switch = 0
instance_create(284,444,BigTree)
z = 8
Switch = 0
instance_create(700,572,BigTree)
z = 8
Switch = 0
instance_create(532,684,BigTree)
z = 8
Switch = 0
instance_create(684,700,TallTree)
z = 8
Switch = 0
instance_create(260,252,TallTree)
z = 8
instance_create(420,476,MapSkully)
z = 8
instance_create(532,436,MapSkully)
z = 8
instance_create(532,524,MapSkully)
z = 8
instance_create(460,580,MapSkully)
z = 8
instance_create(372,580,MapSkully)
z = 8
instance_create(420,420,MapSkully)
z = 8
instance_create(364,476,MapSkully)
z = 56
instance_create(564,476,MapGhost)
z = 56
instance_create(420,540,MapGhost)
z = 56
instance_create(412,372,MapGhost)
z = 56
instance_create(340,492,MapGhost)
z = 56
instance_create(420,468,MapGhost)
z = 8
CreateDir = 90
instance_create(420,788,PointA)
z = 8
CreateDir = 180
instance_create(788,484,PointD)
z = 152
instance_create(420,828,DoorA)
z = 152
instance_create(828,484,DoorD)