/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusRuins/E4.txt"
RoomD = "Lands/GaiusRuins/E2.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 504
CornerBX = 984
CornerBY = 560 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 0
CornerAY = 568
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,568,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 152
CornerBY = 560 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 832
CornerAY = 504
CornerBX = 984
CornerBY = 560 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,504,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 496 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 568
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,568,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 496 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 568
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,568,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 976
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 224
CornerBY = 560 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 800
CornerAY = 504
CornerBX = 984
CornerBY = 560 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,504,SuperBlock)
CornerAX = 816
CornerAY = 504
CornerBX = 984
CornerBY = 560 
z = 0
zHeight = 168
TexNo = 64
instance_create(816,504,DoorBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 200
CornerBY = 560 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,504,DoorBlock)
 
z = 8
Switch = 0
instance_create(508,340,BigTree)
z = 8
Switch = 0
instance_create(724,756,BigTree)
z = 8
Switch = 0
instance_create(324,780,BigTree)
z = 8
Switch = 0
instance_create(508,700,TallTree)
z = 8
Switch = 0
instance_create(324,228,TallTree)
z = 8
Switch = 0
instance_create(700,220,TallTree)
z = 8
instance_create(580,460,CrystalSwitch)
z = 8
instance_create(580,612,CrystalSwitch)
z = 8
instance_create(436,612,CrystalSwitch)
z = 8
instance_create(436,460,CrystalSwitch)
z = 8
instance_create(160,504,SwitchDoor)
z = 8
instance_create(508,540,MapSkully)
z = 8
instance_create(580,500,MapSkully)
z = 8
instance_create(580,572,MapSkully)
z = 8
instance_create(436,500,MapSkully)
z = 8
instance_create(436,580,MapSkully)
z = 64
instance_create(612,540,MapGhost)
z = 64
instance_create(404,540,MapGhost)
z = 64
instance_create(508,484,MapGhost)
z = 64
instance_create(508,588,MapGhost)
z = 64
instance_create(508,540,MapGhost)
z = 8
CreateDir = 180
instance_create(788,540,PointC)
z = 8
CreateDir = 0
instance_create(244,540,PointD)
z = 168
instance_create(828,540,DoorC)
z = 168
instance_create(196,540,DoorD)