/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/D4.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/E3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

instance_create(0,0,MonBeGone)
CornerAX = 568
CornerAY = 0
CornerBX = 624
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(568,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 560
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 632
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(632,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 560
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 624
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 568
CornerAY = 0
CornerBX = 624
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(568,0,SuperBlock)
CornerAX = 632
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(632,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 560
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 568
CornerAY = 0
CornerBX = 624
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(568,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,480,DoorBlock)
CornerAX = 568
CornerAY = 0
CornerBX = 624
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(568,0,DoorBlock) 
z = 8
Switch = 0
instance_create(708,724,BigTree)
z = 8
Switch = 0
instance_create(356,644,BigTree)
z = 8
Switch = 0
instance_create(404,380,BigTree)
z = 8
Switch = 0
instance_create(692,252,BigTree)
z = 8
Switch = 0
instance_create(772,468,BigTree)
z = 8
Switch = 0
instance_create(300,244,TallTree)
z = 8
Switch = 0
instance_create(484,724,TallTree)
z = 8
Switch = 0
instance_create(772,292,TallTree)
z = 8
instance_create(604,516,MapSkully)
z = 8
instance_create(604,452,MapSkully)
z = 8
instance_create(532,516,MapSkully)
z = 8
instance_create(660,516,MapSkully)
z = 8
instance_create(604,580,MapSkully)
z = 64
instance_create(652,452,MapGhost)
z = 64
instance_create(532,452,MapGhost)
z = 64
instance_create(532,580,MapGhost)
z = 64
instance_create(660,588,MapGhost)
z = 64
instance_create(604,516,MapGhost)
z = 8
instance_create(160,480,MonsterDoor)
z = 8
CreateDir = 270
instance_create(604,204,PointA)
z = 8
CreateDir = 0
instance_create(244,516,PointC)
z = 160
instance_create(604,164,DoorA)
z = 160
instance_create(196,516,DoorC)