/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/GaiusRuins/D5.txt"
RoomC = "Lands/GaiusRuins/E6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 528
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(528,448,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(464,512,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(464,0,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 64
instance_create(816,448,DoorBlock)
 
z = 8
Switch = 0
instance_create(300,396,BigTree)
z = 8
Switch = 0
instance_create(332,732,BigTree)
z = 8
Switch = 0
instance_create(660,324,BigTree)
z = 8
Switch = 0
instance_create(468,564,TallTree)
z = 8
Switch = 0
instance_create(548,732,TallTree)
z = 8
Switch = 0
instance_create(700,668,TallTree)
z = 8
Switch = 0
instance_create(260,292,TallTree)
z = 8
instance_create(492,484,MapSkully)
z = 8
instance_create(452,420,MapSkully)
z = 8
instance_create(556,436,MapSkully)
z = 8
instance_create(564,548,MapSkully)
z = 8
instance_create(420,508,MapSkully)
z = 88
instance_create(508,388,MapGhost)
z = 88
instance_create(628,492,MapGhost)
z = 88
instance_create(436,436,MapGhost)
z = 88
instance_create(540,612,MapGhost)
z = 88
instance_create(356,564,MapGhost)
z = 88
instance_create(372,444,MapGhost)
z = 8
CreateDir = 270
instance_create(500,204,PointB)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 168
instance_create(500,164,DoorB)
z = 168
instance_create(828,476,DoorC)