/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/D6.txt"
RoomB = "Lands/GaiusRuins/F6.txt"
RoomC = "Lands/GaiusRuins/E5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

CornerAX = 0
CornerAY = 504
CornerBX = 536
CornerBY = 560 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 536
CornerBY = 496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 0
CornerAY = 568
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,568,SuperBlock)
CornerAX = 544
CornerAY = 832
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(544,832,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 152
CornerBY = 560 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 608
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(608,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 496 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 568
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,568,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 184
CornerBY = 560 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 600
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 544
CornerAY = 816
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(544,816,DoorBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 168
CornerBY = 560 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,504,DoorBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(544,0,DoorBlock) 
if ds_list_find_index(global.KHDB,global.Map) =-1{ 
z = 8
instance_create(580,532,MapToGet)
}
z = 8
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))= -1 Switch = 5 else Switch = 0
instance_create(748,540,TallTree)
z = 8
instance_create(508,492,MapSkully)
z = 8
instance_create(508,580,MapSkully)
z = 8
instance_create(532,452,MapSkully)
z = 8
instance_create(620,452,MapSkully)
z = 8
instance_create(628,604,MapSkully)
z = 8
instance_create(532,612,MapSkully)
z = 8
instance_create(580,556,MapSkully)
z = 8
instance_create(556,532,MapSkully)
z = 8
instance_create(580,500,MapSkully)
z = 8
instance_create(604,532,MapSkully)
z = 64
instance_create(644,492,MapGhost)
z = 64
instance_create(572,436,MapGhost)
z = 64
instance_create(508,532,MapGhost)
z = 64
instance_create(580,628,MapGhost)
z = 64
instance_create(660,572,MapGhost)
z = 8
CreateDir = 270
instance_create(572,204,PointA)
z = 8
CreateDir = 90
instance_create(580,788,PointB)
z = 8
CreateDir = 0
instance_create(204,540,PointC)
z = 168
instance_create(580,164,DoorA)
z = 168
instance_create(580,828,DoorB)
z = 168
instance_create(164,540,DoorC)