/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/D8.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/E7.txt"
RoomD = "Lands/GaiusRuins/E9.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

CornerAX = 0
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 0
CornerAY = 528
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,528,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 152
CornerBY = 520 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 832
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 456 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 528
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,528,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 528
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,528,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 184
CornerBY = 520 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 800
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,464,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(464,0,DoorBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 168
CornerBY = 520 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,464,DoorBlock)
CornerAX = 816
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 168
TexNo = 64
instance_create(816,464,DoorBlock) 
z = 8
Switch = 0
instance_create(660,372,BigTree)
z = 8
Switch = 0
instance_create(596,684,BigTree)
z = 8
Switch = 0
instance_create(428,668,BigTree)
z = 8
Switch = 0
instance_create(348,364,TallTree)
z = 8
Switch = 0
instance_create(508,716,TallTree)
z = 8
Switch = 0
instance_create(708,756,TallTree)
z = 8
Switch = 0
instance_create(300,772,TallTree)
z = 8
instance_create(492,500,MapSkully)
z = 8
instance_create(436,452,MapSkully)
z = 8
instance_create(436,540,MapSkully)
z = 8
instance_create(556,452,MapSkully)
z = 8
instance_create(556,540,MapSkully)
z = 8
instance_create(540,380,MapSkully)
z = 8
instance_create(452,380,MapSkully)
z = 64
instance_create(500,412,MapGhost)
z = 64
instance_create(588,500,MapGhost)
z = 64
instance_create(404,500,MapGhost)
z = 64
instance_create(500,580,MapGhost)
z = 64
instance_create(500,500,MapGhost)
z = 8
CreateDir = 270
instance_create(492,204,PointA)
z = 8
CreateDir = 0
instance_create(204,500,PointC)
z = 8
CreateDir = 180
instance_create(788,500,PointD)
z = 168
instance_create(492,164,DoorA)
z = 168
instance_create(164,500,DoorC)
z = 168
instance_create(828,500,DoorD)