/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/F9.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/GaiusRuins/E8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
instance_create(0,0,KeepEmLit)
CornerAX = 0
CornerAY = 400
CornerBX = 600
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 544
CornerAY = 464
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,464,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 600
CornerBY = 392 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 152
CornerBY = 456 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 544
CornerAY = 832
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(544,832,SuperBlock)
CornerAX = 328
CornerAY = 328
CornerBX = 352
CornerBY = 352 
z = 8
zHeight = 128
TexNo = 64
Switch = 0
instance_create(328,328,SuperBlock)
CornerAX = 328
CornerAY = 504
CornerBX = 352
CornerBY = 528 
z = 8
zHeight = 128
TexNo = 64
Switch = 0
instance_create(328,504,SuperBlock)
CornerAX = 648
CornerAY = 584
CornerBX = 672
CornerBY = 608 
z = 8
zHeight = 128
TexNo = 64
Switch = 0
instance_create(648,584,SuperBlock)
CornerAX = 472
CornerAY = 584
CornerBX = 496
CornerBY = 608 
z = 8
zHeight = 128
TexNo = 64
Switch = 0
instance_create(472,584,SuperBlock)
CornerAX = 608
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(608,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 392 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 184
CornerBY = 456 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 600
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 464
CornerAY = 584
CornerBX = 680
CornerBY = 608 
z = 128
zHeight = 160
TexNo = 64
Switch = 0
instance_create(464,584,SuperBlock)
CornerAX = 328
CornerAY = 320
CornerBX = 352
CornerBY = 536 
z = 128
zHeight = 160
TexNo = 64
Switch = 0
instance_create(328,320,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 168
CornerBY = 456 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,400,DoorBlock)
CornerAX = 544
CornerAY = 784
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(544,784,DoorBlock)
 
z = 8
Switch = 0
instance_create(308,676,BigTree)
z = 8
Switch = 0
instance_create(748,676,BigTree)
z = 8
Switch = 0
instance_create(292,228,BigTree)
z = 8
Switch = 0
instance_create(756,236,TallTree)
z = 8
Switch = 0
instance_create(516,228,TallTree)
z = 8
Switch = 0
instance_create(740,436,TallTree)
z = 8
instance_create(572,660,CrystalSwitch)
z = 8
instance_create(572,348,CrystalSwitch)
z = 8
instance_create(544,768,SwitchDoor)
z = 8
instance_create(564,460,MapSkully)
z = 8
instance_create(524,452,MapSkully)
z = 8
instance_create(572,492,MapSkully)
z = 8
instance_create(596,444,MapSkully)
z = 8
instance_create(564,420,MapSkully)
z = 64
instance_create(604,396,MapGhost)
z = 64
instance_create(628,468,MapGhost)
z = 64
instance_create(572,540,MapGhost)
z = 64
instance_create(484,460,MapGhost)
z = 64
instance_create(524,388,MapGhost)
z = 64
instance_create(516,516,MapGhost)
z = 8
CreateDir=90
instance_create(580,748,PointA)
z = 8
CreateDir = 0
instance_create(204,436,PointD)
z = 168
instance_create(580,796,DoorA)
z = 168
instance_create(164,436,DoorD)