/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/G1.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/F2.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

CornerAX = 352
CornerAY = 408
CornerBX = 984
CornerBY = 464 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(352,408,SuperBlock)
CornerAX = 352
CornerAY = 472
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(352,472,SuperBlock)
CornerAX = 416
CornerAY = 472
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(416,472,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 400 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 408
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,408,SuperBlock)
CornerAX = 352
CornerAY = 832
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(352,832,SuperBlock)
CornerAX = 832
CornerAY = 408
CornerBX = 984
CornerBY = 464 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,408,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 400 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 472
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,472,SuperBlock)
CornerAX = 352
CornerAY = 760
CornerBX = 408
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(352,760,SuperBlock)
CornerAX = 800
CornerAY = 408
CornerBX = 984
CornerBY = 464 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,408,SuperBlock)
CornerAX = 816
CornerAY = 408
CornerBX = 984
CornerBY = 464 
z = 0
zHeight = 168
TexNo = 64
instance_create(816,408,DoorBlock)
CornerAX = 352
CornerAY = 784
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(352,784,DoorBlock) 
z = 8
Switch = 0
instance_create(500,556,BigTree)
z = 8
Switch = 0
instance_create(300,404,BigTree)
z = 8
Switch = 0
instance_create(460,260,BigTree)
z = 8
Switch = 0
instance_create(252,284,TallTree)
z = 8
Switch = 0
instance_create(684,644,TallTree)
z = 8
Switch = 0
instance_create(620,300,TallTree)
z = 8
Switch = 0
instance_create(260,620,TallTree)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(352,768,KeyBlock)
}
z = 8
instance_create(508,444,MapSkully)
z = 8
instance_create(404,396,MapSkully)
z = 8
instance_create(404,516,MapSkully)
z = 8
instance_create(372,444,MapSkully)
z = 80
instance_create(420,444,MapGhost)
z = 80
instance_create(468,388,MapGhost)
z = 80
instance_create(540,452,MapGhost)
z = 80
instance_create(460,500,MapGhost)
z = 80
instance_create(364,516,MapGhost)
z = 80
instance_create(380,356,MapGhost)
z = 8
CreateDir = 90
instance_create(388,748,PointA)
z = 8
CreateDir = 180
instance_create(788,444,PointC)
z = 168
instance_create(380,796,DoorA)
z = 168
instance_create(828,444,DoorC)