/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/E2.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/F1.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

instance_create(0,0,MonBeGone)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 496
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 496
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 568
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(568,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 560
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 152
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 568
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(568,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 496
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 504 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 568 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(504,0,DoorBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 200
CornerBY = 568 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,512,DoorBlock) 
z = 8
Switch = 0
instance_create(332,316,BigTree)
z = 8
Switch = 0
instance_create(628,644,BigTree)
z = 8
Switch = 0
instance_create(708,300,TallTree)
z = 8
Switch = 0
instance_create(404,740,TallTree)
z = 8
Switch = 0
instance_create(788,780,TallTree)
z = 8
instance_create(540,548,MapSkully)
z = 8
instance_create(532,484,MapSkully)
z = 8
instance_create(596,556,MapSkully)
z = 8
instance_create(484,548,MapSkully)
z = 8
instance_create(548,604,MapSkully)
z = 40
instance_create(588,436,MapGhost)
z = 40
instance_create(492,436,MapGhost)
z = 40
instance_create(508,532,MapGhost)
z = 40
instance_create(596,532,MapGhost)
z = 40
instance_create(468,588,MapGhost)
z = 40
instance_create(532,636,MapGhost)
z = 8
instance_create(160,512,MonsterDoor)
z = 8
CreateDir = 270
instance_create(532,204,PointA)
z = 8
CreateDir = 0
instance_create(244,548,PointC)
z = 168
instance_create(540,164,DoorA)
z = 168
instance_create(196,548,DoorC)