/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/G5.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/F6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)  

instance_create(0,0,LightEmUp)
CornerAX = 416
CornerAY = 400
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(416,400,SuperBlock)
CornerAX = 416
CornerAY = 464
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(416,464,SuperBlock)
CornerAX = 480
CornerAY = 464
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(480,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 392 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 832
CornerAY = 400
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,400,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 392 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 464
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,464,SuperBlock)
CornerAX = 800
CornerAY = 400
CornerBX = 984
CornerBY = 456 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,400,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 816
CornerAY = 400
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 168
TexNo = 64
instance_create(816,400,DoorBlock)
CornerAX = 416
CornerAY = 784
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(416,784,DoorBlock) 

z = 8
Switch = 0
instance_create(292,508,BigTree)
z = 8
Switch = 0
instance_create(540,300,BigTree)
z = 8
Switch = 0
instance_create(684,548,BigTree)
z = 8
Switch = 0
instance_create(596,692,BigTree)
z = 8
Switch = 0
instance_create(300,276,TallTree)
z = 8
Switch = 0
instance_create(740,708,TallTree)
z = 8
Switch = 0
instance_create(716,276,TallTree)
z = 8
Switch = 0
instance_create(260,692,TallTree)
z = 8
instance_create(532,628,CrystalSwitch)
z = 8
instance_create(380,628,CrystalSwitch)
z = 8
instance_create(388,372,CrystalSwitch)
z = 8
instance_create(532,364,CrystalSwitch)
z = 8
instance_create(416,768,SwitchDoor)
z = 8
instance_create(564,396,MapSkully)
z = 8
instance_create(564,468,MapSkully)
z = 8
instance_create(484,540,MapSkully)
z = 8
instance_create(412,540,MapSkully)
z = 8
instance_create(452,580,MapSkully)
z = 8
instance_create(604,428,MapSkully)
z = 80
instance_create(452,428,MapGhost)
z = 80
instance_create(532,428,MapGhost)
z = 80
instance_create(452,500,MapGhost)
z = 80
instance_create(444,356,MapGhost)
z = 80
instance_create(388,428,MapGhost)
z = 8
CreateDir = 90
instance_create(452,748,PointA)
z = 8
CreateDir = 180
instance_create(788,436,PointC)
z = 168
instance_create(444,796,DoorA)
z = 168
instance_create(828,436,DoorC)