/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/GaiusRuins/E6.txt"
RoomC = "Lands/GaiusRuins/F5.txt"
RoomD = "Lands/GaiusRuins/F7.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

instance_create(0,0,KeepEmLit)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 984
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 432
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 832
CornerAY = 544
CornerBX = 984
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,544,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 152
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 432
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 536 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 608
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(760,608,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 600 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 600 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(440,0,DoorBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 168
CornerBY = 600 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,544,DoorBlock)
CornerAX = 784
CornerAY = 544
CornerBX = 984
CornerBY = 600 
z = 0
zHeight = 168
TexNo = 64
instance_create(784,544,DoorBlock) 
z = 8
Switch = 0
instance_create(612,700,BigTree)
z = 8
Switch = 0
instance_create(364,700,BigTree)
z = 8
Switch = 0
instance_create(356,380,BigTree)
z = 8
Switch = 0
instance_create(572,380,BigTree)
z = 8
Switch = 0
instance_create(660,276,TallTree)
z = 8
Switch = 0
instance_create(284,284,TallTree)
z = 8
Switch = 0
instance_create(476,732,TallTree)
z = 8
instance_create(444,580,CrystalSwitch)
z = 8
instance_create(660,580,CrystalSwitch)
z = 8
instance_create(768,544,SwitchDoor)
z = 8
instance_create(516,460,MapSkully)
z = 8
instance_create(428,460,MapSkully)
z = 8
instance_create(548,540,MapSkully)
z = 8
instance_create(548,612,MapSkully)
z = 8
instance_create(404,540,MapSkully)
z = 8
instance_create(404,612,MapSkully)
z = 72
instance_create(476,524,MapGhost)
z = 72
instance_create(548,580,MapGhost)
z = 72
instance_create(404,580,MapGhost)
z = 72
instance_create(468,636,MapGhost)
z = 72
instance_create(484,588,MapGhost)
z = 72
instance_create(476,468,MapGhost)
z = 8
CreateDir = 270
instance_create(476,204,PointB)
z = 8
CreateDir = 0
instance_create(204,580,PointC)
z = 8
CreateDir = 180
instance_create(748,580,PointD)
z = 168
instance_create(476,164,DoorB)
z = 168
instance_create(164,580,DoorC)
z = 168
instance_create(796,580,DoorD)