/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/G7.txt"
RoomB = "Lands/GaiusRuins/E7.txt"
RoomC = 0
RoomD = "Lands/GaiusRuins/F6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

d3d_set_fog(true,make_color_rgb(128,128,128),64,1500)
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
instance_create(0,0,KeepEmLit)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 432
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 432
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 432
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 440
CornerAY = 832
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(440,832,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 432
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 432
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 504
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(504,760,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 440
CornerAY = 760
CornerBX = 496
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(440,760,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 440
CornerAY = 784
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(440,784,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 64
instance_create(0,448,DoorBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(440,0,DoorBlock) 
z = 8
Switch = 0
instance_create(732,484,BigTree)
z = 8
Switch = 0
instance_create(340,348,BigTree)
z = 8
Switch = 0
instance_create(348,588,BigTree)
z = 8
Switch = 0
instance_create(700,308,TallTree)
z = 8
Switch = 0
instance_create(692,652,TallTree)
z = 8
Switch = 0
instance_create(260,684,TallTree)
z = 8
Switch = 0
instance_create(260,260,TallTree)
z = 8
instance_create(476,284,CrystalSwitch)
z = 8
instance_create(476,484,CrystalSwitch)
z = 8
instance_create(476,652,CrystalSwitch)
z = 8
instance_create(440,768,SwitchDoor)
z = 8
instance_create(476,428,MapSkully)
z = 8
instance_create(476,540,MapSkully)
z = 8
instance_create(540,484,MapSkully)
z = 8
instance_create(428,484,MapSkully)
z = 72
instance_create(516,452,MapGhost)
z = 72
instance_create(516,516,MapGhost)
z = 72
instance_create(444,452,MapGhost)
z = 72
instance_create(444,516,MapGhost)
z = 72
instance_create(572,484,MapGhost)
z = 72
instance_create(396,484,MapGhost)
z = 72
instance_create(476,380,MapGhost)
z = 72
instance_create(476,580,MapGhost)
z = 8
CreateDir = 90
instance_create(476,748,PointA)
z = 8
CreateDir = 270
instance_create(476,204,PointB)
z = 8
CreateDir = 0
instance_create(204,484,PointD)
z = 168
instance_create(468,796,DoorA)
z = 168
instance_create(476,156,DoorB)
z = 168
instance_create(164,484,DoorD)