/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/E9.txt"
RoomB = "Lands/GaiusRuins/G9.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

instance_create(0,0,KeepEmLit)
CornerAX = 376
CornerAY = 0
CornerBX = 432
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(376,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 368
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 376
CornerAY = 832
CornerBX = 432
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(376,832,SuperBlock)
CornerAX = 376
CornerAY = 0
CornerBX = 432
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(376,0,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 368
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 368
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 440
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(440,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 376
CornerAY = 0
CornerBX = 432
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(376,0,SuperBlock)
CornerAX = 376
CornerAY = 760
CornerBX = 432
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(376,760,SuperBlock)
CornerAX = 544
CornerAY = 296
CornerBX = 568
CornerBY = 704 
z = 0
zHeight = 32
TexNo = 64
Switch = 0
instance_create(544,296,SuperBlock)
CornerAX = 376
CornerAY = 0
CornerBX = 432
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(376,0,DoorBlock)
CornerAX = 376
CornerAY = 784
CornerBX = 432
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(376,784,DoorBlock)
 
z = 8
Switch = 0
instance_create(676,508,BigTree)
z = 8
Switch = 0
instance_create(236,500,BigTree)
z = 8
Switch = 0
instance_create(220,260,TallTree)
z = 8
Switch = 0
instance_create(796,316,TallTree)
z = 8
Switch = 0
instance_create(788,644,TallTree)
z = 8
Switch = 0
instance_create(308,644,TallTree)
z = 32
instance_create(564,684,CrystalSwitch)
z = 32
instance_create(564,324,CrystalSwitch)
z = 32
instance_create(564,372,CrystalSwitch)
z = 32
instance_create(564,428,CrystalSwitch)
z = 32
instance_create(564,492,CrystalSwitch)
z = 32
instance_create(564,564,CrystalSwitch)
z = 32
instance_create(564,628,CrystalSwitch)
z = 8
instance_create(376,768,SwitchDoor)
z = 8
instance_create(452,428,MapSkully)
z = 8
instance_create(364,428,MapSkully)
z = 8
instance_create(364,540,MapSkully)
z = 8
instance_create(452,540,MapSkully)
z = 48
instance_create(492,484,MapGhost)
z = 48
instance_create(412,396,MapGhost)
z = 48
instance_create(332,492,MapGhost)
z = 48
instance_create(412,492,MapGhost)
z = 48
instance_create(412,572,MapGhost)
z = 24
instance_create(412,492,MapGhost)
z = 8
CreateDir = 270
instance_create(412,204,PointA)
z = 8
CreateDir = 90
instance_create(412,748,PointB)
z = 168
instance_create(412,164,DoorA)
z = 168
instance_create(412,796,DoorB)