/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/F1.txt"
RoomB = "Lands/GaiusRuins/H1.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
instance_create(0,0,MonBeGone)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 416
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 424
CornerAY = 832
CornerBX = 480
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(424,832,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 416
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 416
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 488
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(488,760,SuperBlock)
CornerAX = 424
CornerAY = 760
CornerBX = 480
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(424,760,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 64
instance_create(424,0,DoorBlock)
CornerAX = 424
CornerAY = 784
CornerBX = 480
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 64
instance_create(424,784,DoorBlock) 
z = 8
Switch = 0
instance_create(316,452,BigTree)
z = 8
Switch = 0
instance_create(692,340,BigTree)
z = 8
Switch = 0
instance_create(692,668,BigTree)
z = 8
Switch = 0
instance_create(652,508,TallTree)
z = 8
Switch = 0
instance_create(260,308,TallTree)
z = 8
Switch = 0
instance_create(252,644,TallTree)
z = 8
instance_create(460,460,MapSkully)
z = 8
instance_create(500,404,MapSkully)
z = 8
instance_create(412,404,MapSkully)
z = 8
instance_create(412,516,MapSkully)
z = 8
instance_create(500,516,MapSkully)
z = 80
instance_create(484,372,MapGhost)
z = 80
instance_create(436,372,MapGhost)
z = 80
instance_create(428,548,MapGhost)
z = 80
instance_create(476,548,MapGhost)
z = 80
instance_create(492,452,MapGhost)
z = 80
instance_create(412,452,MapGhost)
z = 8
instance_create(424,768,MonsterDoor)
z = 8
CreateDir = 270
instance_create(452,204,PointA)
z = 8
CreateDir = 90
instance_create(460,748,PointB)
z = 152
instance_create(452,164,DoorA)
z = 152
instance_create(452,796,DoorB)