/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/H4.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/G5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
instance_create(0,0,KeepEmLit)
CornerAX = 352
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(352,448,SuperBlock)
CornerAX = 352
CornerAY = 448
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(352,448,SuperBlock)
CornerAX = 416
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(416,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 352
CornerAY = 832
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(352,832,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 344
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 352
CornerAY = 760
CornerBX = 408
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(352,760,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 560
CornerAY = 312
CornerBX = 584
CornerBY = 336 
z = 0
zHeight = 32
TexNo = 64
Switch = 0
instance_create(560,312,SuperBlock)
CornerAX = 560
CornerAY = 528
CornerBX = 584
CornerBY = 552 
z = 0
zHeight = 32
TexNo = 64
Switch = 0
instance_create(560,528,SuperBlock)
CornerAX = 560
CornerAY = 232
CornerBX = 584
CornerBY = 256 
z = 0
zHeight = 32
TexNo = 64
Switch = 0
instance_create(560,232,SuperBlock)
CornerAX = 352
CornerAY = 784
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(352,784,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 64
instance_create(816,448,DoorBlock) 
z = 8
Switch = 0
instance_create(436,292,BigTree)
z = 8
Switch = 0
instance_create(244,436,BigTree)
z = 8
Switch = 0
instance_create(604,660,BigTree)
z = 8
Switch = 0
instance_create(740,556,BigTree)
z = 8
Switch = 0
instance_create(268,268,TallTree)
z = 8
Switch = 0
instance_create(692,684,TallTree)
z = 32
instance_create(580,332,CrystalSwitch)
z = 32
instance_create(580,540,CrystalSwitch)
z = 8
instance_create(352,768,SwitchDoor)
z = 8
instance_create(380,484,MapSkully)
z = 8
instance_create(436,428,MapSkully)
z = 8
instance_create(436,532,MapSkully)
z = 8
instance_create(340,532,MapSkully)
z = 32
instance_create(532,468,MapGhost)
z = 32
instance_create(380,580,MapGhost)
z = 32
instance_create(324,476,MapGhost)
z = 32
instance_create(380,396,MapGhost)
z = 32
instance_create(436,468,MapGhost)
z = 32
instance_create(372,524,MapGhost)
z = 8
CreateDir = 90
instance_create(388,748,PointA)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 168
instance_create(388,796,DoorA)
z = 168
instance_create(828,484,DoorC)