/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/F5.txt"
RoomB = 0
RoomC = "Lands/GaiusRuins/G4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
instance_create(0,0,KeepEmLit)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 448
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 520
CornerAY = 0
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(520,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 448
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 448
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 520
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(520,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 12
instance_create(456,0,DoorBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 168
TexNo = 12
instance_create(0,480,DoorBlock) 
z = 8
Switch = 0
instance_create(700,524,BigTree)
z = 8
Switch = 0
instance_create(316,284,TallTree)
z = 8
Switch = 0
instance_create(764,308,TallTree)
z = 8
Switch = 0
instance_create(644,756,TallTree)
z = 8
Switch = 0
instance_create(324,676,TallTree)
z = 8
instance_create(492,308,CrystalSwitch)
z = 8
instance_create(492,436,CrystalSwitch)
z = 8
instance_create(492,580,CrystalSwitch)
z = 8
instance_create(492,756,CrystalSwitch)
z = 8
instance_create(160,480,SwitchDoor)
z = 8
instance_create(436,516,MapSkully)
z = 8
instance_create(580,580,MapSkully)
z = 8
instance_create(612,412,MapSkully)
z = 8
instance_create(436,388,MapSkully)
z = 96
instance_create(540,508,MapGhost)
z = 96
instance_create(668,436,MapGhost)
z = 96
instance_create(372,428,MapGhost)
z = 96
instance_create(524,668,MapGhost)
z = 8
CreateDir = 270
instance_create(492,204,PointA)
z = 8
CreateDir = 0
instance_create(244,516,PointC)
z = 168
instance_create(492,164,DoorA)
z = 168
instance_create(196,516,DoorC)