/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/F7.txt"
RoomB = "Lands/GaiusRuins/H7.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

d3d_set_fog(true,c_navy,0,1500)
  
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 464
CornerAY = 832
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,832,SuperBlock)
CornerAX = 528
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(528,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 464
CornerAY = 760
CornerBX = 520
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(464,760,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 280
CornerBY = 312 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 704
CornerAY = 256
CornerBX = 760
CornerBY = 312 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(704,256,SuperBlock)
CornerAX = 224
CornerAY = 632
CornerBX = 280
CornerBY = 688 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(224,632,SuperBlock)
CornerAX = 704
CornerAY = 632
CornerBX = 760
CornerBY = 688 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(704,632,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 160
zHeight = 176
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 60
instance_create(464,0,DoorBlock)
CornerAX = 464
CornerAY = 784
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
instance_create(464,784,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(464,768,KeyBlock)
}
z = 8
instance_create(492,436,MapSkully)
z = 8
instance_create(492,564,MapSkully)
z = 8
instance_create(492,500,MapSkully)
z = 8
instance_create(548,500,MapSkully)
z = 8
instance_create(436,500,MapSkully)
z = 56
instance_create(532,452,MapGhost)
z = 56
instance_create(452,452,MapGhost)
z = 56
instance_create(452,532,MapGhost)
z = 56
instance_create(532,540,MapGhost)
z = 56
instance_create(492,500,MapGhost)
z = 8
CreateDir = 270
instance_create(500,204,PointA)
z = 8
CreateDir = 90
instance_create(500,748,PointB)
z = 168
instance_create(500,164,DoorA)
z = 168
instance_create(500,796,DoorB)