/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/H9.txt"
RoomB = "Lands/GaiusRuins/F9.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
instance_create(0,0,MonBeGone)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 784
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(480,784,DoorBlock) 
z = 8
Switch = 0
instance_create(412,316,BigTree)
z = 8
Switch = 0
instance_create(308,436,BigTree)
z = 8
Switch = 0
instance_create(612,324,BigTree)
z = 8
Switch = 0
instance_create(756,404,BigTree)
z = 8
Switch = 0
instance_create(596,708,BigTree)
z = 8
Switch = 0
instance_create(404,708,BigTree)
z = 8
Switch = 0
instance_create(788,540,BigTree)
z = 8
Switch = 0
instance_create(356,556,BigTree)
z = 8
Switch = 0
instance_create(284,300,TallTree)
z = 8
Switch = 0
instance_create(708,628,TallTree)
z = 8
Switch = 0
instance_create(276,644,TallTree)
z = 8
Switch = 0
instance_create(708,300,TallTree)
z = 8
instance_create(516,404,MapSkully)
z = 8
instance_create(516,556,MapSkully)
z = 8
instance_create(572,476,MapSkully)
z = 8
instance_create(460,484,MapSkully)
z = 8
instance_create(516,484,MapSkully)
z = 80
instance_create(516,484,MapGhost)
z = 64
instance_create(564,532,MapGhost)
z = 64
instance_create(564,428,MapGhost)
z = 64
instance_create(468,428,MapGhost)
z = 64
instance_create(468,532,MapGhost)
z = 8
instance_create(480,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(516,748,PointA)
z = 8
CreateDir = 270
instance_create(516,204,PointB)
z = 168
instance_create(516,796,DoorA)
z = 168
instance_create(516,164,DoorB)