/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/GaiusRuins/G1.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
CornerAX = 392
CornerAY = 0
CornerBX = 448
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(392,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 384
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 392
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(392,576,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 408
CornerAY = 512
CornerBX = 432
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 64
Switch = 0
instance_create(408,512,SuperBlock)
CornerAX = 440
CornerAY = 512
CornerBX = 464
CornerBY = 536 
z = 0
zHeight = 24
TexNo = 64
Switch = 0
instance_create(440,512,SuperBlock)
CornerAX = 440
CornerAY = 544
CornerBX = 464
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 64
Switch = 0
instance_create(440,544,SuperBlock)
CornerAX = 440
CornerAY = 576
CornerBX = 464
CornerBY = 600 
z = 0
zHeight = 40
TexNo = 64
Switch = 0
instance_create(440,576,SuperBlock)
CornerAX = 408
CornerAY = 576
CornerBX = 432
CornerBY = 600 
z = 0
zHeight = 48
TexNo = 64
Switch = 0
instance_create(408,576,SuperBlock)
CornerAX = 376
CornerAY = 576
CornerBX = 400
CornerBY = 600 
z = 0
zHeight = 56
TexNo = 64
Switch = 0
instance_create(376,576,SuperBlock)
CornerAX = 376
CornerAY = 544
CornerBX = 400
CornerBY = 568 
z = 0
zHeight = 64
TexNo = 64
Switch = 0
instance_create(376,544,SuperBlock)
CornerAX = 408
CornerAY = 544
CornerBX = 432
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 32
Switch = 0
instance_create(408,544,SuperBlock)
CornerAX = 392
CornerAY = 0
CornerBX = 448
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(392,0,SuperBlock)
CornerAX = 320
CornerAY = 304
CornerBX = 344
CornerBY = 328 
z = 0
zHeight = 120
TexNo = 64
Switch = 0
instance_create(320,304,SuperBlock)
CornerAX = 496
CornerAY = 304
CornerBX = 520
CornerBY = 328 
z = 0
zHeight = 120
TexNo = 64
Switch = 0
instance_create(496,304,SuperBlock)
CornerAX = 312
CornerAY = 304
CornerBX = 528
CornerBY = 328 
z = 120
zHeight = 152
TexNo = 64
Switch = 0
instance_create(312,304,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 384
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 392
CornerAY = 0
CornerBX = 448
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(392,0,SuperBlock)
CornerAX = 392
CornerAY = 0
CornerBX = 448
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(392,0,DoorBlock) 
z = 8
Switch = 0
instance_create(636,588,BigTree)
z = 8
Switch = 0
instance_create(276,580,BigTree)
z = 8
Switch = 0
instance_create(764,780,BigTree)
z = 8
Switch = 0
instance_create(412,788,BigTree)
z = 8
Switch = 0
instance_create(668,420,TallTree)
z = 8
Switch = 0
instance_create(244,420,TallTree)
z = 8
Switch = 0
instance_create(308,732,TallTree)
z = 8
Switch = 0
instance_create(532,732,TallTree)
if instance_number(PCannon) = 0 {
z = 72
Switch = 9
instance_create(420,556,ItemOfTheDay)}
z = 8
CreateDir = 270
instance_create(420,204,PointB)
z = 168
instance_create(420,164,DoorB)