/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/G4.txt"
RoomB = "Lands/GaiusRuins/I4.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)

instance_create(0,0,KeepEmLit)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 568
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(568,0,SuperBlock)
CornerAX = 520
CornerAY = 360
CornerBX = 544
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 64
Switch = 0
instance_create(520,360,SuperBlock)
CornerAX = 520
CornerAY = 576
CornerBX = 544
CornerBY = 600 
z = 0
zHeight = 16
TexNo = 64
Switch = 0
instance_create(520,576,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 504
CornerAY = 832
CornerBX = 560
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(504,832,SuperBlock)
CornerAX = 608
CornerAY = 480
CornerBX = 632
CornerBY = 504 
z = 0
zHeight = 120
TexNo = 64
Switch = 0
instance_create(608,480,SuperBlock)
CornerAX = 432
CornerAY = 480
CornerBX = 456
CornerBY = 504 
z = 0
zHeight = 120
TexNo = 64
Switch = 0
instance_create(432,480,SuperBlock)
CornerAX = 424
CornerAY = 480
CornerBX = 640
CornerBY = 504 
z = 120
zHeight = 152
TexNo = 64
Switch = 0
instance_create(424,480,SuperBlock)
CornerAX = 568
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(568,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 568
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(568,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 496
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 504
CornerAY = 760
CornerBX = 560
CornerBY = 984 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(504,760,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(504,0,DoorBlock)
CornerAX = 504
CornerAY = 784
CornerBX = 560
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 64
instance_create(504,784,DoorBlock) 
z = 8
Switch = 0
instance_create(260,316,BigTree)
z = 8
Switch = 0
instance_create(260,652,BigTree)
z = 8
Switch = 0
instance_create(676,492,BigTree)
z = 8
Switch = 0
instance_create(348,492,TallTree)
z = 8
Switch = 0
instance_create(740,276,TallTree)
z = 8
Switch = 0
instance_create(740,652,TallTree)
z = 16
instance_create(540,588,CrystalSwitch)
z = 16
instance_create(540,380,CrystalSwitch)
z = 8
instance_create(504,768,SwitchDoor)
z = 8
instance_create(500,452,MapSkully)
z = 8
instance_create(580,452,MapSkully)
z = 8
instance_create(580,556,MapSkully)
z = 8
instance_create(500,556,MapSkully)
z = 56
instance_create(500,428,MapGhost)
z = 56
instance_create(580,428,MapGhost)
z = 56
instance_create(580,588,MapGhost)
z = 56
instance_create(500,588,MapGhost)
z = 8
CreateDir = 270
instance_create(540,204,PointA)
z = 8
CreateDir = 90
instance_create(540,748,PointB)
z = 168
instance_create(540,164,DoorA)
z = 168
instance_create(540,796,DoorB)