/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/I7.txt"
RoomB = "Lands/GaiusRuins/G7.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 64
instance_create(416,0,DoorBlock)
CornerAX = 416
CornerAY = 784
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 64
instance_create(416,784,DoorBlock) 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))=-1{
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(416,160,SwitchDoor)
z = 8
Switch = 5
instance_create(460,524,MapBoss)
}
z = 8
instance_create(416,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(452,748,PointA)
z = 8
CreateDir = 270
instance_create(444,244,PointB)
z = 152
instance_create(452,796,DoorA)
z = 152
instance_create(452,196,DoorB)