/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/GaiusRuins/H4.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

BGA.SkyTop=make_color_rgb(128,128,255)
BGA.SkyBot=make_color_rgb(128,128,128)
  
CornerAX = 488
CornerAY = 0
CornerBX = 544
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 552
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(552,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 544
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 480
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 544
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 552
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(552,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 480
CornerBY = 184 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 544
CornerBY = 184 
z = 72
zHeight = 160
TexNo = 64
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 544
CornerBY = 168 
z = 0
zHeight = 168
TexNo = 64
instance_create(488,0,DoorBlock) 
z = 8
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 Switch=5 else Switch = 0
instance_create(284,740,BigTree)
z = 8
Switch = 0
instance_create(292,444,BigTree)
z = 8
Switch = 0
instance_create(708,452,BigTree)
z = 8
Switch = 0
instance_create(708,756,BigTree)
z = 8
Switch = 0
instance_create(524,604,TallTree)
z = 8
CreateDir = 270
instance_create(524,204,PointB)
z = 160
instance_create(524,156,DoorB)