/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusRuins/H7.txt"
RoomB = "Lands/ForestB.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 416
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(480,416,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 464
CornerAY = 328
CornerBX = 552
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 64
Switch = 0
instance_create(464,328,SuperBlock)
CornerAX = 464
CornerAY = 488
CornerBX = 552
CornerBY = 512 
z = 0
zHeight = 16
TexNo = 64
Switch = 0
instance_create(464,488,SuperBlock)
CornerAX = 464
CornerAY = 360
CornerBX = 552
CornerBY = 384 
z = 0
zHeight = 24
TexNo = 64
Switch = 0
instance_create(464,360,SuperBlock)
CornerAX = 464
CornerAY = 456
CornerBX = 552
CornerBY = 480 
z = 0
zHeight = 24
TexNo = 64
Switch = 0
instance_create(464,456,SuperBlock)
CornerAX = 464
CornerAY = 392
CornerBX = 552
CornerBY = 448 
z = 0
zHeight = 32
TexNo = 64
Switch = 0
instance_create(464,392,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 64
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 224
CornerAY = 296
CornerBX = 312
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(224,296,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 672
CornerAY = 296
CornerBX = 760
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 64
Switch = 0
instance_create(672,296,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 64
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 64
instance_create(480,0,DoorBlock) 
z = 8
CreateDir = 270
instance_create(516,244,PointA)
z = 152
instance_create(516,196,DoorA)
z = 144
instance_create(516,660,DoorB)
z = 8
instance_create(516,660,WarpPortal)
if instance_number(CherRing) = 0{
z = 32
Switch = 3
instance_create(516,428,WitchAmulet)
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(480,160,SwitchDoor)
WarpPortal.visible=0
}
