/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = "Lands/GaiusVillage.txt"
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 696
CornerBY = 632 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 248
CornerAY = 192
CornerBX = 256
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(248,192,SuperBlock)
CornerAX = 520
CornerAY = 240
CornerBX = 632
CornerBY = 248 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(520,240,SuperBlock)
CornerAX = 520
CornerAY = 288
CornerBX = 704
CornerBY = 296 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(520,288,SuperBlock)
CornerAX = 536
CornerAY = 256
CornerBX = 536
CornerBY = 280 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(536,256,SuperBlock)
CornerAX = 520
CornerAY = 240
CornerBX = 560
CornerBY = 296 
z = 56
zHeight = 72
TexNo = 44
Switch = 0
instance_create(520,240,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 632 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 696
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 696
CornerBY = 632 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 696
CornerBY = 632 
z = 0
zHeight = 96
TexNo = 44
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 696
CornerBY = 632 
z = 96
zHeight = 136
TexNo = 12
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 528
CornerAY = 256
CornerBX = 560
CornerBY = 280 
z = 0
zHeight = 80
TexNo = 36
instance_create(528,256,DoorBlock)


instance_create(0,0,ShoppingPresence)
 
z = 16
Switch = 1
instance_create(252,228,StoreItem)
z = 16
if instance_number(Bottle)=0 Switch = 4 else Switch = 6
instance_create(252,284,StoreItem)
z = 16
Switch = 3
instance_create(252,348,StoreItem)
z = 16
Switch = 2
instance_create(252,412,StoreItem)
z = 8
CreateDir = 180
instance_create(508,276,PointG)
z = 80
instance_create(540,276,DoorG)

 
z = 8
if instance_number(ABasket)= 0 Text = "Scripts/FreeFB.txt" else Text = "Scripts/GaiusShop.txt"
instance_create(224,320,MapShopkeep)