/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusShrine/A5.txt"
RoomD = "Lands/GaiusShrine/C5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 688
CornerAY = 0
CornerBX = 744
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(688,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 680
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 752
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(752,0,SuperBlock)
CornerAX = 664
CornerAY = 1344
CornerBX = 776
CornerBY = 1496 
z = 8
zHeight = 72
TexNo = 24
Switch = 0
instance_create(664,1344,SuperBlock)
CornerAX = 688
CornerAY = 0
CornerBX = 744
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(688,0,SuperBlock)
CornerAX = 824
CornerAY = 488
CornerBX = 848
CornerBY = 512 
z = 8
zHeight = 104
TexNo = 60
Switch = 0
instance_create(824,488,SuperBlock)
CornerAX = 576
CornerAY = 488
CornerBX = 600
CornerBY = 512 
z = 8
zHeight = 104
TexNo = 60
Switch = 0
instance_create(576,488,SuperBlock)
CornerAX = 880
CornerAY = 680
CornerBX = 904
CornerBY = 704 
z = 0
zHeight = 104
TexNo = 60
Switch = 0
instance_create(880,680,SuperBlock)
CornerAX = 984
CornerAY = 920
CornerBX = 1008
CornerBY = 944 
z = 0
zHeight = 104
TexNo = 60
Switch = 0
instance_create(984,920,SuperBlock)
CornerAX = 560
CornerAY = 672
CornerBX = 584
CornerBY = 696 
z = 0
zHeight = 104
TexNo = 60
Switch = 0
instance_create(560,672,SuperBlock)
CornerAX = 448
CornerAY = 912
CornerBX = 472
CornerBY = 936 
z = 0
zHeight = 104
TexNo = 60
Switch = 0
instance_create(448,912,SuperBlock)
CornerAX = 1024
CornerAY = 352
CornerBX = 1048
CornerBY = 376 
z = 0
zHeight = 104
TexNo = 60
Switch = 0
instance_create(1024,352,SuperBlock)
CornerAX = 416
CornerAY = 344
CornerBX = 440
CornerBY = 368 
z = 0
zHeight = 104
TexNo = 60
Switch = 0
instance_create(416,344,SuperBlock)
CornerAX = 752
CornerAY = 1272
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(752,1272,SuperBlock)
CornerAX = 0
CornerAY = 1272
CornerBX = 680
CornerBY = 1496 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(0,1272,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 752
CornerAY = 0
CornerBX = 1496
CornerBY = 192 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(752,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 680
CornerBY = 192 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 688
CornerAY = 0
CornerBX = 744
CornerBY = 192 
z = 72
zHeight = 136
TexNo = 60
Switch = 0
instance_create(688,0,SuperBlock)
CornerAX = 688
CornerAY = 1272
CornerBX = 744
CornerBY = 1496 
z = 72
zHeight = 136
TexNo = 60
Switch = 0
instance_create(688,1272,SuperBlock)
CornerAX = 568
CornerAY = 488
CornerBX = 856
CornerBY = 512 
z = 104
zHeight = 136
TexNo = 60
Switch = 0
instance_create(568,488,SuperBlock)
CornerAX = 688
CornerAY = 1296
CornerBX = 744
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
instance_create(688,1296,DoorBlock)
CornerAX = 688
CornerAY = 0
CornerBX = 744
CornerBY = 176 
z = 0
zHeight = 144
TexNo = 60
instance_create(688,0,DoorBlock)

 
z = 8
instance_create(688,1280,MonsterDoor)
z = 8
instance_create(828,380,MapSlime)
z = 8
instance_create(940,572,MapSlime)
z = 8
instance_create(804,900,MapSlime)
z = 8
instance_create(660,676,MapSlime)
z = 8
instance_create(948,836,MapSlime)
z = 8
instance_create(548,892,MapSlime)
z = 8
instance_create(644,604,MapSlime)
z = 8
instance_create(788,724,MapSlime)
z = 8
CreateDir = 270
instance_create(716,212,PointC)
z = 8
CreateDir = 90
instance_create(724,1260,PointD)
z = 144
instance_create(724,52,DoorC)
z = 144
instance_create(716,1316,DoorD)
