/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/C4.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 1152
CornerAY = 600
CornerBX = 1496
CornerBY = 656 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(1152,600,SuperBlock)
CornerAX = 0
CornerAY = 600
CornerBX = 1144
CornerBY = 656 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,600,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 592 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 664
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,664,SuperBlock)
CornerAX = 944
CornerAY = 312
CornerBX = 968
CornerBY = 432 
z = 8
zHeight = 40
TexNo = 60
Switch = 0
instance_create(944,312,SuperBlock)
CornerAX = 1000
CornerAY = 776
CornerBX = 1024
CornerBY = 928 
z = 8
zHeight = 40
TexNo = 60
Switch = 0
instance_create(1000,776,SuperBlock)
CornerAX = 336
CornerAY = 640
CornerBX = 552
CornerBY = 664 
z = 8
zHeight = 40
TexNo = 60
Switch = 0
instance_create(336,640,SuperBlock)
CornerAX = 1344
CornerAY = 600
CornerBX = 1496
CornerBY = 656 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(1344,600,SuperBlock)
CornerAX = 944
CornerAY = 256
CornerBX = 968
CornerBY = 280 
z = 8
zHeight = 88
TexNo = 60
Switch = 0
instance_create(944,256,SuperBlock)
CornerAX = 416
CornerAY = 368
CornerBX = 440
CornerBY = 392 
z = 8
zHeight = 96
TexNo = 60
Switch = 0
instance_create(416,368,SuperBlock)
CornerAX = 456
CornerAY = 1072
CornerBX = 480
CornerBY = 1096 
z = 8
zHeight = 96
TexNo = 60
Switch = 0
instance_create(456,1072,SuperBlock)
CornerAX = 1008
CornerAY = 992
CornerBX = 1032
CornerBY = 1016 
z = 8
zHeight = 96
TexNo = 60
Switch = 0
instance_create(1008,992,SuperBlock)
CornerAX = 1272
CornerAY = 664
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1272,664,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1272
CornerAY = 0
CornerBX = 1496
CornerBY = 592 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1272,0,SuperBlock)
CornerAX = 1272
CornerAY = 600
CornerBX = 1496
CornerBY = 656 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1272,600,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 776
CornerAY = 208
CornerBX = 800
CornerBY = 232 
z = 8
zHeight = 144
TexNo = 60
Switch = 0
instance_create(776,208,SuperBlock)
CornerAX = 272
CornerAY = 640
CornerBX = 296
CornerBY = 664 
z = 8
zHeight = 56
TexNo = 60
Switch = 0
instance_create(272,640,SuperBlock)
CornerAX = 1296
CornerAY = 600
CornerBX = 1504
CornerBY = 656 
z = 0
zHeight = 152
TexNo = 0
instance_create(1296,600,DoorBlock)

 
z = 8
instance_create(1280,600,MonsterDoor)
z = 8
instance_create(596,532,MapSlime)
z = 8
instance_create(412,772,MapSlime)
z = 8
instance_create(332,484,MapSlime)
z = 8
instance_create(636,764,MapSlime)
z = 8
instance_create(860,460,MapPig)
z = 8
instance_create(948,772,MapPig)
z = 8
instance_create(596,1036,MapPig)
z = 8
instance_create(1068,404,MapPig)
z = 8
instance_create(996,492,MapPig)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 200
instance_create(1180,628,DropKey)
}
z = 8
CreateDir = 180
instance_create(1260,636,PointA)
z = 152
instance_create(1324,636,DoorA)