/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/C3.txt"
RoomB = "Lands/GaiusShrine/C5.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 832
CornerAY = 544
CornerBX = 1496
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(832,544,SuperBlock)
CornerAX = 0
CornerAY = 560
CornerBX = 824
CornerBY = 616 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,560,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 824
CornerBY = 552 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 1496
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 832
CornerAY = 608
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(832,608,SuperBlock)
CornerAX = 0
CornerAY = 624
CornerBX = 824
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,624,SuperBlock)
CornerAX = 712
CornerAY = 768
CornerBX = 736
CornerBY = 792 
z = 8
zHeight = 64
TexNo = 60
Switch = 0
instance_create(712,768,SuperBlock)
CornerAX = 0
CornerAY = 560
CornerBX = 152
CornerBY = 616 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,560,SuperBlock)
CornerAX = 1344
CornerAY = 544
CornerBX = 1496
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(1344,544,SuperBlock)
CornerAX = 1312
CornerAY = 0
CornerBX = 1496
CornerBY = 536 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1312,0,SuperBlock)
CornerAX = 8
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(8,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 552 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 624
CornerBX = 224
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,624,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1312
CornerAY = 608
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1312,608,SuperBlock)
CornerAX = 1312
CornerAY = 544
CornerBX = 1496
CornerBY = 600 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1312,544,SuperBlock)
CornerAX = 0
CornerAY = 560
CornerBX = 224
CornerBY = 616 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,560,SuperBlock)
CornerAX = 424
CornerAY = 296
CornerBX = 448
CornerBY = 320 
z = 8
zHeight = 144
TexNo = 60
Switch = 0
instance_create(424,296,SuperBlock)
CornerAX = 1048
CornerAY = 272
CornerBX = 1072
CornerBY = 296 
z = 8
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1048,272,SuperBlock)
CornerAX = 632
CornerAY = 960
CornerBX = 656
CornerBY = 984 
z = 8
zHeight = 144
TexNo = 60
Switch = 0
instance_create(632,960,SuperBlock)
CornerAX = 1064
CornerAY = 880
CornerBX = 1088
CornerBY = 904 
z = 8
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1064,880,SuperBlock)
CornerAX = 776
CornerAY = 768
CornerBX = 896
CornerBY = 792 
z = 8
zHeight = 40
TexNo = 60
Switch = 0
instance_create(776,768,SuperBlock)
CornerAX = 1328
CornerAY = 544
CornerBX = 1496
CornerBY = 600 
z = 0
zHeight = 152
TexNo = 60
instance_create(1328,544,DoorBlock)
CornerAX = 0
CornerAY = 568
CornerBX = 200
CornerBY = 624 
z = 0
zHeight = 152
TexNo = 60
instance_create(0,568,DoorBlock)
 
z = 8
instance_create(652,316,MapSlime)
z = 8
instance_create(932,348,MapSlime)
z = 8
instance_create(524,1012,MapSlime)
z = 8
instance_create(540,484,MapSlime)
z = 8
instance_create(684,404,MapPig)
z = 8
instance_create(820,716,MapPig)
z = 8
instance_create(572,732,MapPig)
z = 8
instance_create(412,708,MapPig)
z = 8
instance_create(444,468,MapPig)
z = 8
instance_create(160,560,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,588,PointA)
z = 8
CreateDir = 180
instance_create(1300,580,PointB)
z = 152
instance_create(116,596,DoorA)
z = 152
instance_create(1380,580,DoorB)