/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/C6.txt"
RoomB = "Lands/GaiusShrine/C4.txt"
RoomC = "Lands/GaiusShrine/D5.txt"
RoomD = "Lands/GaiusShrine/B5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
d3d_set_fog(true,c_white,128,5000)

CornerAX = 0
CornerAY = 624
CornerBX = 544
CornerBY = 680 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,624,SuperBlock)
CornerAX = 552
CornerAY = 720
CornerBX = 1496
CornerBY = 776 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(552,720,SuperBlock)
CornerAX = 552
CornerAY = 0
CornerBX = 608
CornerBY = 712 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(552,0,SuperBlock)
CornerAX = 744
CornerAY = 784
CornerBX = 800
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(744,784,SuperBlock)
CornerAX = 616
CornerAY = 0
CornerBX = 1496
CornerBY = 712 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(616,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 544
CornerBY = 616 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = -8
CornerAY = 688
CornerBX = 544
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(-8,688,SuperBlock)
CornerAX = 552
CornerAY = 784
CornerBX = 736
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(552,784,SuperBlock)
CornerAX = 808
CornerAY = 784
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(808,784,SuperBlock)
CornerAX = 552
CornerAY = 0
CornerBX = 608
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(552,0,SuperBlock)
CornerAX = 0
CornerAY = 624
CornerBX = 152
CornerBY = 680 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,624,SuperBlock)
CornerAX = 1344
CornerAY = 720
CornerBX = 1496
CornerBY = 776 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(1344,720,SuperBlock)
CornerAX = 744
CornerAY = 1344
CornerBX = 800
CornerBY = 1496 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(744,1344,SuperBlock)
CornerAX = 768
CornerAY = 400
CornerBX = 792
CornerBY = 424 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(768,400,SuperBlock)
CornerAX = 384
CornerAY = 472
CornerBX = 408
CornerBY = 496 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(384,472,SuperBlock)
CornerAX = 408
CornerAY = 952
CornerBX = 464
CornerBY = 1008 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(408,952,SuperBlock)
CornerAX = 968
CornerAY = 936
CornerBX = 1024
CornerBY = 992 
z = 0
zHeight = 136
TexNo = 60
Switch = 0
instance_create(968,936,SuperBlock)
CornerAX = 808
CornerAY = 1272
CornerBX = 1496
CornerBY = 2040 
z = 0
zHeight = 200
TexNo = 60
Switch = 0
instance_create(808,1272,SuperBlock)
CornerAX = 0
CornerAY = 1272
CornerBX = 736
CornerBY = 2040
z = 0
zHeight = 200
TexNo = 60
Switch = 0
instance_create(0,1272,SuperBlock)
CornerAX = 0
CornerAY = 688
CornerBX = 184
CornerBY = 2040 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,688,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 616 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 544
CornerBY = 200 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1296
CornerAY = 784
CornerBX = 1496
CornerBY = 2040 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1296,784,SuperBlock)
CornerAX = 1296
CornerAY = 0
CornerBX = 1496
CornerBY = 712 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1296,0,SuperBlock)
CornerAX = 616
CornerAY = 0
CornerBX = 1496
CornerBY = 200 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(616,0,SuperBlock)
CornerAX = 552
CornerAY = 0
CornerBX = 608
CornerBY = 200 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(552,0,SuperBlock)
CornerAX = 0
CornerAY = 624
CornerBX = 184
CornerBY = 680 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,624,SuperBlock)
CornerAX = 1296
CornerAY = 720
CornerBX = 1496
CornerBY = 776 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1296,720,SuperBlock)
CornerAX = 744
CornerAY = 1272
CornerBX = 800
CornerBY = 2040 
z = 72
zHeight = 200
TexNo = 60
Switch = 0
instance_create(744,1272,SuperBlock)
CornerAX = 552
CornerAY = 0
CornerBX = 608
CornerBY = 192 
z = 0
zHeight = 152
TexNo = 60
instance_create(552,0,DoorBlock)
CornerAX = 0
CornerAY = 616
CornerBX = 176
CornerBY = 672 
z = 0
zHeight = 152
TexNo = 60
instance_create(0,616,DoorBlock)
CornerAX = 744
CornerAY = 1288
CornerBX = 800
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 60
instance_create(744,1288,DoorBlock)
CornerAX = 1304
CornerAY = 720
CornerBX = 1496
CornerBY = 776 
z = 0
zHeight = 152
TexNo = 60
instance_create(1304,720,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(744,1280,KeyBlock)
}
z = 8
instance_create(516,588,MapSlime)
z = 8
instance_create(836,612,MapSlime)
z = 8
instance_create(452,828,MapSlime)
z = 8
instance_create(692,964,MapSlime)
z = 8
instance_create(1012,476,MapPig)
z = 8
instance_create(836,932,MapPig)
z = 8
instance_create(444,660,MapPig)
z = 8
instance_create(572,892,MapPig)
z = 8
instance_create(1004,772,MapPig)
z = 8
CreateDir = 180
instance_create(1284,756,PointA)
z = 8
CreateDir = 0
instance_create(204,652,PointB)
z = 8
CreateDir = 90
instance_create(780,1260,PointC)
z = 8
CreateDir = 270
instance_create(580,220,PointD)
z = 152
instance_create(1324,748,DoorA)
z = 152
instance_create(156,644,DoorB)
z = 152
instance_create(780,1324,DoorC)
z = 152
instance_create(580,172,DoorD)